I saw the Fault in Our Stars movie this weekend and I was a little disappointed.

It’s an excellent adaptation of the book and is a solid movie on its own.

I just couldn’t help comparing every little detail in the movie to the book.

So many small things had to be cut out and I missed everyone of them.

Charlotte is missing, Mr. Van Houten doesn’t play Bomfalleralla in Hazel’s car, the subtle clues of Augustus condition are all gone, the voice in the Anne Frank house is “Anne Frank’s” instead of Otto Frank’s, etc.

I’m sure this happens all the time with movie adaptations of books, but this was the first time I really noticed it.

I think that’s partially due to the amount of time between when I read the book and saw the movie.

For Fault in Our Stars there were less than two weeks between reading the book and seeing the movie.

Other movies of books that I’ve seen were usually a year or more between when I read the book and saw the movie (Lord of the Rings, Harry Potter, Hornblower).

There are errors and missing parts when I look back on those movies, but I don’t care as much about them.

My sister has the same problem for the Harry Potter books, but for a different reason.

Because the books are so good, she’s read them several times. Enough that she’s memorized all those little details.

So when the movies are missing parts, it feels wrong to her. It feels like its not Harry Potter.

Same thing happened for me with Fault in Our Stars.

The movie is great, but it is not EXACTLY the same as the book.

I do recommend the movie and the book as well, but try to keep them separated by at least a month to avoid this problem from happening to you too!

That’s all for tonight.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)