The Grez inhabit or threaten any place covered by ice.
The Grez inhabit or threaten any place covered by ice.

Previous: An Overview of Gurutama Part 10

And I’m finally on the last race to cover in Gurutama, the grez.

The grez are the destroyers of the Trimurti theme we had for races in Dawn of Worlds, but in the traditional way we think of destruction.

The grez don’t tear down buildings, or set people on fire, or wreck art of any kind.

The grez are wraith-like beings that live in the frozen north and all they want is to expand their ice-covered territory.

The ice in the north started spreading out of the grez’s home in the mountains of Glacierstone and as you can see, it now covers a decent amount of the top half of the Gurutama map.

The grez can only live in extremely cold places. The grez wish to expand where they can live, but in doing so they make territory uninhabitable for all other races.

The grez are similar to the Walkers from Game of Thrones. They are cold beings from the north, expanding south using undead servants.

The grez are ruled by a god figure called Reesrevo.

The grez have come into conflict with the humans and the dwarves.

The grez attack whenever a country looks weak, taking advantage of that weakness to add to their territory.

The grez present an obvious villain in our Dawn of Worlds campaign. Everything they do is evil, even if it is necessary for them to do such things to reproduce/live.

Unfortunately, no nation has come forward in opposition to the grez. They continued to expand south in the Dawn of Worlds game up until the very end.

The grez also had a unique naming convention for their cities and the race itself.

Grez is zerg backwards.

For those who have played Starcraft a lot of stuff probably clicked just now.

The ice is creep. Reesrevo is overseer backwards and he is the Overmind from Starcraft. The undead servants are infested Terrans. You get the idea.

The cities, Reesrevoton, Ksilartlu, and Ksilardyh are not overseer, ultralisk, and hydralisk spelled backwards.

The grez while a functional race in Dawn of Worlds are unlikely to be a PC race once Dawn of Worlds starts functioning as a campaign world in my group’s D&D campaigns.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

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73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
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