The elves of Gurutama live in the Lower Maw.
The elves of Gurutama live in the Lower Maw.

Previous: An Overview of Gurutama Part 7

The elves of Gurutama joined the dwarven invasion of Najar, but when their beachhead at Cyflenwi was captured, the elves abandoned the cause.

What happened to the elves after that?

A dark presence entered the Halusho Forest (more specifics on that later when I pick apart the timeline of Gurutama as a whole).

The darkness joined several of the “evil” races together. Hobgoblins, orcs, trolls, and giants all started ranging through the wood.

The elven cities of Prestounasi and Shianosoth were overrun.

The remaining elves retreated to their capital at Crodolan and hid behind the city’s magical defenses.

The elves feared the evil races, led by the hobgoblins, would penetrate their defenses, so an escape route was built.

The elven constructed Freedom Road connected the western sea of the Lower Maw to the eastern canal.

Freedom Road was protected by the same magic that kept Crodolan safe.

The elves then built the Homestone Bridge over the Great Canal.

On the Bridge the elves placed a powerful enchantment, preventing any hobgoblin from ever crossing.

The elves built a new city south of Hykma named Rotandean.

Rotandean developed a good relationship with Hykma and eventually joined the Hykman League.

The elves who stayed behind in Crodolan petitioned for aid against the hobgoblin menace.

The Hykman League sent a stunning force that defeated the hobgoblins at Crodolan, recaptured Prestounasi, and rebuilt the city as a western port for trading with Hearthland.

The hobgoblins were amazed by the Hykmans and asked to join the League. Their request was swiftly granted.

The elves argued against this decision, but the humans in charge of the League insisted that building alliances was wiser than keeping enemies.

Some elves could not accept this judgement and split off to form a rebel faction known as the True Arrows.

After this the situation became quite complicated as more forces influenced the growing Hykman League from the outside and from within. I’ll talk more about that when I start posting the timeline of specific events in Gurutama.

Only three descriptions of races left to go. The rana (Preservers in the Trimurti), the grez (Destroyers in the Trimurti), and the hobgoblins (an extra race created outside of the Trimurti theme).

-Mister Ed

Next: An Overview of Gurutama Part 9

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)