Ranger Subclass: Swordmage

The ranger subclass of swordmage grew from the teachings of the famous heroes Galandir and Tereman. These two warriors helped end the githyanki occupation of Cimmeria. After they retired they taught the next generation the way of the swordmage. A perfect combination of sword and magic. Swordmages are able to cast spells as they attack with their weapons. The training required for the style is not for the faint of heart, but those who can endure become some of the finest warriors in all of Cimmeria.

Swordmage Casting
Level 3:
You are able to incorporate the motions required for spellcasting into the movement of your weapons in combat. You do not need to have a free hand to cast a spell with a Somatic component.

Swordmage Spells
Level 3:
Your magical talents go beyond the typical spells of other rangers. You learn two 1st level spells of your choice from the Wizard spell list. You learn additional spells as you level up according to the following table.

Ranger LevelAdditional Spells
5Two 2nd level spells
9Two 3rd level spells
13Two 4th level spells
17Two 5th level spells

You always have the chosen spells prepared, and whenever you gain a Ranger level, you can replace one of the spells with another Wizard spell of the same level.

Swordmage Style
Level 7:
Your mastery of magic increases, allowing you to attack and cast spells at the same time. After you take the Attack action you can use a Bonus Action to take a Magic action as well. Your Magic action must use a feature granted by this class and target yourself or a creature you attacked this turn. The weapon you made your attack with can be used as a Spellcasting Focus for the Magic action.

Arcane Hold
Level 11:
You gain a new telekinetic trick to protect yourself and your allies. When a creature moves adjacent to you or an adjacent ally, you can take a Reaction to telekinetically shove the creature. The creature must succeed on a Strength or Dexterity saving throw (it chooses which), or you either push it 5 feet away or cause it to have the Prone condition. The DC for the saving throw equals 8 plus your Wisdom modifier and Proficiency Bonus. This shove is possible only if the target is no more than one size larger than you. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.

Cut Through Time
Level 15:
You have learned to cut through time itself to help yourself in difficult times. When another creature ends its turn, you can take a Reaction to create a magical duplicate of yourself within 60 feet. This is a version of yourself from a possible future. The duplicate has the same statistics, abilities, and equipment as you. The duplicate immediately takes a turn and may act just as you would. When the duplicate’s turn ends it and its equipment vanish as the timeline changes to a new future. Once you use this feature, you can’t use it again until you finish a Long Rest.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

92 Extra – Shrimps and Crits Feed Drop – Setting the Stage, Campaigns for D&D and Other RPGs

This episode is connected to episode 92 – Folk Singing RPG Party (Ian & Shrimps and Crits). The second main campaign of the Shrimp and Crits actual play podcast is Skywaymen. This is the first episode of that campaign. Listen and if you enjoy it, go subscribe to their show!Shrimp and Crits has a website and is available on all your regular podcast platforms. Go take a look!You can find the TTRPG content that Ian's done on MaudlinGames.comCheck out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 92 Extra – Shrimps and Crits Feed Drop
  2. 92 – Folk Singing RPG Party (Ian & Shrimps and Crits)
  3. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)
  4. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  5. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)