Gaia’s Navel

Gaia’s Navel is a large canyon starting at the edge of Jeutontic and heading west past the Whitewood Forest. The crevasse widens to an astonishing ten miles at the mid-point. The canyon is unique as no river or glacier was involved in its formation. Examinations and divinations have revealed nothing, leading to the name Gaia’s Navel as the only possible expansion for the large cleft in the middle of the Earth. At the eastern end of the Navel is a staircase composed of large stairs made from the glowing stone, lumite. The steps can be seen in the canyon from as far as ten miles away at Gaia’s First Wrinkle. After that Gaia’s Navel turns and the steps go out of sight.

The canyon walls are spotted by many connections to the Underdark. These tunnels allow access for monsters of the deep to hunt on the surface. The cave entrances also provide drainage for the rain water that falls and flows into the Gaia’s Navel. The same water that feeds life within the canyon quenches the thirst of a million mouths below the ground.

Proximity to the Underdark allows trade between Jeutontic and the under civilizations as well as conflict. Like many adversarial states that share a border, the most common contact is trade, but violence often has a higher emphasis in the history books. Jeutontic was first defended from the raids of Dark Elf King Croshan by Condrofalspeth and his aerial cavalry. The aerials were pegasi, hippogriffs, and griffons captured from the Terror Mountains and resettled in the upper caves of Gaia’s Navel. They protect the city when it comes under attack while also providing transport for Jeutontic’s trade network between Cimmeria and Persia.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

82 – Tarot Ghosts (George and Fears & Fortunes) Setting the Stage, Campaigns for D&D and Other RPGs

George tells us about his D&D actual play called Fears and Fortunes. The campaign follows the adventures of Sly, granddaughter of the Seer of Bearuport. Sly accidentally releases a bunch of ghosts from her late grandmother's tarot deck. She and her band of companions must find the fourteen ghosts that escaped and imprison them within the deck once more.The campaign is sponsored by Forgotten Adventures, the battle map company. The show has an amazingly high production value with great maps, character art, music, and effects. Cool stuff to watch! And all the visual tools used in the show are available to you from Forgotten Adventures.You can watch the actual play yourself on the Fears & Fortunes YouTube channel.All the cool maps and assets of Fears and Fortunes are available on the Forgotten Adventures website.Or on the Forgotten Adventures Patreon.If you're interested in more of George's projects you can find them by Googling his screen name, GloriousGe0rge. That's with a zero in Ge0rge.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 82 – Tarot Ghosts (George and Fears & Fortunes)
  2. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  3. 80 – Dynamic RPG Countries (Travis and Tetara)
  4. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  5. 78 – D&D in Suburbia (Ryan and Serenity Springs)