Tomak’nax

The twin cities of Tomak’nax lie on the shores of Lake Astacol, one bordering the northern shore of the Long River and the other on the southern shore of the Pearl River. Before the Goblin War, Tomak’nax was a single city straddling the Long Pearl River. During a fierce battle between Poseidon and Crayfish the earth and the river were split in two. The Long Pearl River fractured into the Long River in the north and the Pearl River in the south. As the rivers became divided, so too did the city of Tomak’nax. Now two rivers and an eight mile stretch of soggy land separates the two halves of the city.

The two cities of Tomak’nax still consider themselves to be one and have a strong faith in the continuation of ancient traditions and connections. The soggy land between the two cities make land travel, trade, and communication between the two cities inconvenient compared to travel across the lake. To help maintain the tenuous connection between North Tomak’nax and South Tomak’nax the cities constructed an enormous cable ferry. The Cableway spans seven miles of water as the gull flies between North and South. Giant donkeys are kept on both ends of the cable to turn the cable winch. These donkeys are bred and magically enhanced specifically for the purpose of turning the cable winch. The donkeys operate the Cableway all day and year-round, with several teams that are swapped out to maintain fresh muscle on the winch. The ferry ride takes three hours with a new barge arriving at each dock once an hour. The mechanics of the winch allow each barge to hold still at the dock for fifteen minutes before departing. Through this marvelous piece of engineering and husbandry the two halves of Tomak’nax preserve an effortless connection.

The 46,000 goblinoids of Tomak’nax are split roughly evenly between the North and South halves of town. The townspeople support themselves with the plentiful crayfish caught from Lake Astacol and a variety of staple crops and vegetables grown locally. Sheep are a popular livestock animal, being used to produce dairy as well as wool and leather. The armor work of Tomak’nax is also of reliable high quality. The crayfish, sheep, and armor provide the bulk of Tomak’nax’s natural exports.

While the native industry of Tomak’nax is important for the town’s survival, the majority of the twin cities incomes come from trade duties on goods flowing between the Hobgoblin Lands, the Orc Lands, and the rest of Cimmeria. Tomak’nax may not be the first settlement on the northwestern edge of the Hobgoblin Lands, but it is certainly the largest. Almost all trade between the Hobgoblin Lands and Cimmeria passes through the cities. Due to this, the import-export business is the largest industry in Tomak’nax.

The culture of Tomak’nax is well-known for valuing connection between family and others above all else. The strong bond between the two city halves is perpetuated through weekly market days that alternate between taking place primarily in the North half or the South half. This yearning for strong connections extends to the art and family relationships of the citizens. Local art pieces feature connected loops, strings, and ropes mirroring how the Cableway connects the town halves together. Many of the goblinoids live in large family dwellings. These domiciles grew over time to become almost like feudal estates. Additionally the emphasis on family means that the native hobgoblin and bugbear populations still live with their ancestral goblin relatives. These family connections have all but eliminated the racial class stratification that exists throughout the rest of Cimmeria and the Hobgoblin Lands. Social clout in Tomak’nax is tied to one’s family, not to which goblinoid race one was born as.

Tomak’nax was ruled by a queen prior to the earthquake. After the split, the queen’s two daughters split the crown in two, one half of the golden band for each of them. The crowns are now worn as tiaras by the half-queens of Tomak’nax. The North is ruled by a hobgoblin, Shtokfall, and the South is ruled by a goblin, Krousdigin. Each queen rules over their half of the city, but maintains a veto power over the decisions of the other queen. Theoretically no policy can be made or enacted without the consent of both queens. In reality, each queen leaves the other to her business in her city and they only meet to discuss issues that affect the whole of Tomak’nax.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
  2. 70 – Sensei Suplex and Project Aurora
  3. 69 – Siix and Godstorm
  4. 68 – John and Tahlvaen
  5. 67 – John and Blittle League Blaseball