Crux

Crux

Crux is on the east side of the Jenarild River nestled in the mountains. The surrounding land mass between the Jenarild and the Curving Stream has almost no living animals on it. Due to the lack of herbivores the plants have grown to great heights except around the city where the plant life is held back. This is due to the necromantic nature of Crux.

Crux has a population of about 11,000 living people. The rest of the population is undead. The workforce for the city is skeletons and zombies for menial tasks, and ghouls and wights for tasks that require intelligence. Almost all the people in the city have the ability to turn or rebuke undead from one class or another. This power is necessary to make an unliving servant do your bidding, unless it is intelligent and not already under orders from somebody else. A quirk of the city is that positive energy will allow control of undead in Crux instead of destroying them.

This city is made possible by the silver tower at its center. Inside at the top of the tower is a three-headed bodak, known as the Antenator. The Antenator imposes his will upon all undead in the city to serve living people if the living people can call upon the power of Hades. Intelligent undead are affected by this to, but can resist it if they have an extremely strong willpower.

In some sense this is Hades’ city on the real world. All the intelligent undead must swear an oath to serve Hades or risk him collecting their souls for his kingdom. He hates losing any subjects unless they continue to serve him in the Material Plane. Any knowledge about rituals related to death can be easily found in the city, but not demon lore.

The buildings in the city get progressively higher as they go away from the city wall until they reach the silver tower at the center of town. It is more than five hundred feet high and reinforced with adamantine and alchemical silver. Anyone may enter the tower in an attempt to reach the top where the Antenator resides. It is said that the Bodak will answer a single inquiry or attack anyone who reaches the top based on that person’s intentions. Most wish to ask it a question about a dark ritual that cannot be found in any book, but some go to try to kill it. The many challenges on the way up have stopped everybody so far.

The Bank of Lamentation is found in Crux. It is a bank staffed entirely by vampires. They protect the valuables put inside without question no matter what they are and collect their fees in blood or in a percentage of what is stored. The bank is guarded during the day by golems imported from Crafterton and is only open at night for withdrawals or deposits. The bank does not offer loans unless you are willing to put up souls for collateral.

There is a potion shop in the city of Crux run by the venerable lich, Vecna. Not much is know about this old specimen, but she seems to know everything about anybody who walks into her shop. It is said that she does not belong to Hades, but to herself. She is missing her left hand and eye probably from before her, “death,” or she has used them as her phylacteries. Every potion imaginable is available in the shop including some rarities from the Factory of Ideals in Crafterton. An amazing destructive spell is also sold in Vecna’s shop. It is rumored that the spell ends all life within a three mile radius of its casting. She sells the scroll of this spell to countries, kings, and other powerful people, and is willing to do a demonstration casting on the land outside of Crux for any who seems capable of paying her. The countries that are known to possess this spell are Xoria, Persia, India, and Ethiopia. None of these countries plans on invading the others.

In recent history the city of Crux was revealed to have the power to move. Undead worked tirelessly, day and night, to pick entire buildings up, move them a few hundred feet, then go back to bring forward another building. The undead had planned to enter the Second Xorian War at the behest of Hades’s archon, Tagenadi. The war ended before they reached the front lines though. The skeletons and zombies reverse their laborious process and returned Crux to its previous location on the Jenarild River.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)