Kruk-Sho-Kar

Kruk-Sho-Kar was a hobgoblin king. During the chaos of the Dragon War, he united the different hobgoblin coalitions into a single army with one purpose. They invaded Eastern Cimmeria which was weakened by decades of fighting against the dragons. Kruk-Sho-Kar’s army pillaged and destroyed the settlements around the Aral Sea. Toffoun, Amalgami, and Jovy responded, but the scattered people of the region were unable to field an effective army.

Toffoun, Amalgami, and Jovy split up to find foreign assistance for the people of the Aral Sea. Jovy brought in reinforcements from Those Blasted Islands. Toffoun negotiated a deal for supplies, weapons, and armor from Queen Shortrastor of the Dominarie Mountains. Amalgami stayed with the army to train the soldiers while avoiding open battle with the hobgoblins. This cooperative effort turned the tide of the war between the Aral Sea people and the hobgoblins. Kruk-Sho-Kar’s progress stalled, and his leadership ability came into question within the cutthroat hobgoblin command structure. Kruk-Sho-Kar was forced to retreat to secure his internal position.

Knowing that the hobgoblins could return at any time, Toffoun and Amalgami organized the Aral Sea people into a city-state at the Dirt Plateau. They named the city, Jipangu. With the hobgoblin threat passed, Toffoun and Amalgami left to continue their work with Tentineh to secure the Dragon Orbs.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)