Graz-Lokbar

Graz-Lokbar was the last hobgoblin ruler to unite the hobgoblins as one nation. She invaded Eastern Cimmeria, but she lacked the strategic genius of Kruk-Ma-Kali. Graz-Lokbar was forced to retreat. He military losses compounded into political losses and within a few years the Hobgoblin Empire collapsed.

Graz-Lokbar was the daughter of Graz-Khrodun, a prominent general in Kruk-Ma-Kali’s staff. After Kruk-Ma-Kali bequeathed his empire “to the strongest,” the generals fought amongst themselves for the right to the throne. After many years, Graz-Khrodun emerged as the owner of Kruk-Ma-Kali’s capital, Trung Town. When Graz-Khrodun passed away, Graz-Lokbar ascended to the throne of “Emperor of the Hobgoblins.” Her charismatic pull actually made it seem that she could reunite the Hobgoblin Lands. Many unaffiliated goblinoids flocked to her banner at Trung Town.

Graz-Lokbar led her legion of goblinoids on an invasion of Dalleer’s territory. The Björn took the city’s army out and waited to ambush the hobgoblins. The enemy entered the kill zone, but the Björn refused to give the command to attack. The hobgoblins walked past the Dalleer army and raided villages around the city. The Björn’s commanders were infuriated. They took the army into their own hands and easily vanquished the hobgoblin threat. Graz-Lokbar returned to Trung Town in disgrace. Her magnetic personality brought her followers, but she had no skill in battle. The former capital of the Hobgoblin Empire entered a steep decline.

The Graz family held onto Trung Town. Graz-Lokbar’s descendant, Graz-Toshdrun still occupies the city’s throne today. Graz-Toshdrun’s influence over the shrunken city is minimal at best. His personal guard leaves the palace monthly to collect a paltry amount of taxes from the capital and the surrounding communities. These taxes are barely enough for the guards, the palace staff, and Graz-Toshdrun to sustain themselves. They certainly don’t have the power to assist the people of Trung Town with their problems, such as the roving bugbear gangs that have moved in.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)