Graz-Lokbar

Graz-Lokbar was the last hobgoblin ruler to unite the hobgoblins as one nation. She invaded Eastern Cimmeria, but she lacked the strategic genius of Kruk-Ma-Kali. Graz-Lokbar was forced to retreat. He military losses compounded into political losses and within a few years the Hobgoblin Empire collapsed.

Graz-Lokbar was the daughter of Graz-Khrodun, a prominent general in Kruk-Ma-Kali’s staff. After Kruk-Ma-Kali bequeathed his empire “to the strongest,” the generals fought amongst themselves for the right to the throne. After many years, Graz-Khrodun emerged as the owner of Kruk-Ma-Kali’s capital, Trung Town. When Graz-Khrodun passed away, Graz-Lokbar ascended to the throne of “Emperor of the Hobgoblins.” Her charismatic pull actually made it seem that she could reunite the Hobgoblin Lands. Many unaffiliated goblinoids flocked to her banner at Trung Town.

Graz-Lokbar led her legion of goblinoids on an invasion of Dalleer’s territory. The Björn took the city’s army out and waited to ambush the hobgoblins. The enemy entered the kill zone, but the Björn refused to give the command to attack. The hobgoblins walked past the Dalleer army and raided villages around the city. The Björn’s commanders were infuriated. They took the army into their own hands and easily vanquished the hobgoblin threat. Graz-Lokbar returned to Trung Town in disgrace. Her magnetic personality brought her followers, but she had no skill in battle. The former capital of the Hobgoblin Empire entered a steep decline.

The Graz family held onto Trung Town. Graz-Lokbar’s descendant, Graz-Toshdrun still occupies the city’s throne today. Graz-Toshdrun’s influence over the shrunken city is minimal at best. His personal guard leaves the palace monthly to collect a paltry amount of taxes from the capital and the surrounding communities. These taxes are barely enough for the guards, the palace staff, and Graz-Toshdrun to sustain themselves. They certainly don’t have the power to assist the people of Trung Town with their problems, such as the roving bugbear gangs that have moved in.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)