Amalchus Halkias

Amalchus

Amalchus is the son of the founder of the Second Alliance, Amalganus Halkias, and the grandson of Amalgami the Betrayer as well. His father’s accomplishments gave Amalchus a position of power and respect in Jipangu. He used this clout to become a successful horse merchant; however, when his grandfather’s name became public, Amalchus was exiled from Jipangu. He has survived living off his business experience and the generosity of his older brother, Amalius.

Amalchus was born and raised in Jipangu as the second son of Amalganus Halkias. His father left to hunt down Amalgami when Amalchus was only seven years old. The abandonment hurt Amalchus and he turned to his older brother, Amalius, for support, only for him to leave a few months later with the Halkias guard captain. Amalchus was truly devastated. His mother, Hiroka, told him to remain strong for her as the “man of the family.” Amalchus did as she said, believing he was helping her until his father and brother returned. In fact, Hiroka, being an adult woman and accustomed to a position of power behind her husband, was the one responsible for the Halkias house. The lie helped Amalchus cope with his absent father as he grew up. He had to remain strong for mother! And his father and brother would be so proud of him when they returned!

Amalchus grew into a competent and respected adult due to his mother’s guiding hand. He married Helia, a member of a honorable family in Jipangu, and they have a two year old son named Hiero. Amalchus took over the horse trading and breeding business his mother had setup for him during his childhood. As the son of the Second Alliance, everything looked good for Amalchus until Amalius returned from Europe almost fifteen years after he’d left.

Amalius returned from the west and joined the Alliance without even returning to Jipangu to see his family. After a month of waiting Amalchus sent his brother a letter. Amalius came to Jipangu soon after that to see his now adult brother for the first time in over a decade. The happy reunion was soon spoiled by the reveal that the biological grandfather of Amalius and Amalchus was Amalgami the Betrayer. Amalchus vowed to cleanse their family’s lineage with his own sword if necessary.

When the Alliance discovered the truth, the Council deliberated. The decision spelled disaster for the Halkias family. They were exiled from Jipangu. Left with only a few horses to his name, Amalchus traded them for an inn just west of his home city. He renamed the inn, the Rising Sun, and operated it with his other family members. The inn provided room and board for the Alliance army and the many people who support it.

Amalius brought his wife and children to live at the Rising Sun, but more tragedy would soon follow. Amalius’s actions in the Second Alliance War put him in a position where he feared his family would be threatened. Amalius removed Amalchus and everyone else from the Rising Sun. The Halkias clan resettled in Lakatia, helping to rebuild the burned town during the day and sleeping in a magical mansion created by Hektor every night.

After Amalius resurrected the soldiers of the Alliance in his deal with Hades he was reinstated into the Alliance. The possessions of the Halkias family were returned to them. Amalchus came back home. The family’s fortunes skyrocketed after the Second Alliance War. The death of Arendil allowed Amalius to maneuver his own family into the First Family position of Jipangu. Amalchus now lives a life of privilege and responsibility as the brother of not only the Head of the First Family of Jipangu but also the leader of the Second Alliance remnants.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island) – Setting the Stage, Campaigns for D&D and Other RPGs

Hem returns! Our previous guest from Episode 83 back with another BRP horror game. This time about zombies taking over Iceland. Three brave family members receive a special package that might put an end to the Endtimes. They just have to get the package off the island and into the hands of some researchers. Hem plans on releasing a new episode every day through October as part of the spooky season.The title of the show is "VARÚÐ! Dead Ísland" with Varúð pronounced like Vahr-ooth. You can learn more on the VARÚÐ RPG website.This is Hem's first video show, so you can watch VARÚÐ! Dead Ísland on YouTube as well as listen to it on your podcast app.All other associated info is available on the VARÚÐ RPG Linktree.For other shows produced by Hem check out Blighthouse Studio's website.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  2. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  3. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  4. 87 – Adapted Azeroth D&D (Flare and Akridon)
  5. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)