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Continue reading →: Races of Cimmeria: Halflings Part 4Location Halflings are found throughout Cimmeria with different concentrations based on their subrace. Crafterton is the main location for Rock Halflings. Nomingburg is the main location for City Halflings. Outside of those two cities there are many halflings that operate trade caravans, small businesses, or independent nomadic communities. Most of…
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Continue reading →: Races of Cimmeria: Halflings Part 3Subraces Halflings were a single race without subraces prior to leaving the Conclave. After leaving the Conclave, halflings settled in different locations. Each of these places developed different cultures to support their respective industries. The different subraces of halflings have adapted to those cultures and industries with different natural talents…
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Continue reading →: Setting the Stage Episode 62 – Deor and Black NoonDeor tells us about his game system and setting, Black Noon. Interesting fact about Deor is that he has never GMed a game of his own. Black Noon should end up very player-facing in how its written and how it plays. The Black Noon system is a 2d6 system. Rolls…
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Continue reading →: Races of Cimmeria: Halflings Part 2History The halflings were one of the five races of the Conclave along with dwarves, elves, humans, and orcs. They fought against the goblins in the Goblin War. When the other races left the Conclave the humans reacted with anger and violence that the halflings did not support. Human fury…
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Continue reading →: Races of Cimmeria: Halflings Part 1Physical Description Halflings have many beneficial characteristics that offset their small stature. They are the shortest of the Conclave races, standing between two and three feet tall. They weigh between 25 and 40 pounds depending on their height and the size of their bellies. Halflings have strong senses of smell…
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Continue reading →: Setting the Stage Episode 61 – Helix and RPG MajorToday’s guest is Helix, the GM of the actual play podcast, RPG Major. RPG Major is a detective show in a fantasy version of modern Seattle. The show is half RPG/half musical improv, setting it apart from many other actual plays. The game is run using the Genesys system. Every…
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Continue reading →: Races of Cimmeria: Orcs Part 5Common Deities The favorite deities of the orcs are Ares and Artemis. Ares for his battle oriented nature and focus on raw strength that many orcs possess. Artemis for the hunt due to orcs’ carnivorous diet as well as her love of fighting for female orcs. Hera is a distant…
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Continue reading →: Races of Cimmeria: Orcs Part 4Location Orcs live primarily in the Orc Lands east of Cimmeria. Within the Orc Lands, approximately half the population is in tribes while the other half is Clanless. The lack of resources and pressure on the Clanless sends many of them outside of the Orc Lands. These ostracized orcs end…
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Continue reading →: Setting the Stage Episode 60 – Todd and Skjaald SagasTodd tells us about his world, Skjaald, and his fantasy TTRPG system he’s designing for it called Skjaald Sagas. The main continent for Skjaald is Driktsuung, a place with varied biomes similar to North America. The people of Driktsuung are divided into the Six Realms with different governmental structures for…
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Continue reading →: Races of Cimmeria: Orcs Part 3Subraces Orcs define themselves by their tribe. There are no major physical differences between tribes, but the traditions and upbringing cause varied changes in the orcs’ abilities as they mature. There are close to a hundred tribes in the Orc Lands, making it impractical to detail them all here. Instead,…





