Continuing our Chinese based review of the World of Darkness book line!

Blood and Silk

Blood and Silk is the Asian version of Dark Ages: Vampire. All you need to get started running a Medieval Age World of Darkness game in Asia. Blood and Silk is fortunately less repetitive than Dark Ages. It assumes that you have a copy of Kindred of the East and doesn’t repeat rules over dozens of useless pages.

The time period of Blood and Silk is 1197 at the height of China’s division before the Mongol invasion. The setting is broad just like Dark Ages. Probably worse as it spreads across China, Japan, Korea, Mongolia, India, and Southeast Asia. There’s a lot of cultural notes but few details for running an actual campaign in a city like Beijing or Kyoto. Most of the book is lore but once again it doesn’t feel very useful for playing the game.

Kuei-jin in Blood and Silk have the opposite moral progression as vampires in Dark Ages. Kuei-jin were nicer in the Medieval Age. The demon Po spirit is selfish instead of manically destructive. The Abilities are changed to reflect the time period just like in Dark Ages. There’s also new disciplines for wuxing stuff. While I like wuxing getting a nod, it feels like an afterthought. The authors needed some new mechanical options for kuei-jin and quickly threw together five Disciplines based on the five elements.

There are a few other changes made in Blood and Silk to reflect the time period. The reduced spread of civilization means there’s more nature chi for kuei-jin to gather. It’s easier for kuei-jin to drain their energy from the environment instead of people’s blood. There’s also rules for mounted combat and period-accurate advanced weapons such as early flamethrowers, rockets, and repeating crossbows.

Blood and Silk still feels like it missed the mark somewhat on usability. Not reprinting all the rules was a smart choice. Altered rules for the technology level and natural chi level of the world are good to include. Unfortunately, there’s not enough to start running a campaign without a massive amount of work from a Storyteller. Just like Dark Ages the setting is too broad. Covering one half of the Earth’s population is fine, but I would’ve appreciated a smaller focus.

If you’re interested in the Blood and Silk book you can check it out on DriveThruRPG: https://www.drivethrurpg.com/en/product/33/world-of-darkness-blood-silk

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

80 – Dynamic RPG Countries (Travis and Tetara) Setting the Stage, Campaigns for D&D and Other RPGs

Travis tells us about his world of Tetara. Travis runs Tetara as a paid game on StartPlaying. Each group's campaign runs in a different region of Tetara. As the campaign progresses that group gets to shape their region through their actions. After a region has been molded through play, Travis tends to run a second campaign in that region to explore the consequences of the first campaign.Here's a map of Tetara.If Tetara sounds interesting to you, Travis runs Tetara campaigns on StartPlaying.If you want to check out Travis's book series, Sanctum of Aevum, its available on Amazon.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 80 – Dynamic RPG Countries (Travis and Tetara)
  2. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  3. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  4. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)
  5. 76 – Flying Island Worlds (Alan and Fractus)