Continuing our Chinese based review of the World of Darkness book line!

Dark Ages: Vampire

Dark Ages: Vampire details the setting and rules for playing Vampire: The Masquerade in the Medieval Age. The book is set in 1230 prior to the institution of the Masquerade by the Camarilla clans. Because vampires aren’t limited by secrecy they are a lot more evil. Thus there are lots of options for playing as a vampire that’s surrendered to your monstrous side and abandoned humanity. The other main difference besides evil vampire rules is a different Ability list to reflect the technology differences between 1230 and the present. Also mounted combat rules.

There’s lots of repeated content in Dark Ages: Vampire and Vampire: The Masquerade. In both the lore and the mechanics. Dark Ages was released as a stand alone product instead of as an expansion. You could just buy Dark Ages and make a party and adventures without any need for the “core” book. And it honestly feels like an odd choice. Way too much of the book is used for repeated rules which increases the printing cost and/or cuts into space for original content.

I feel that Dark Ages was a missed opportunity. All the broad background info about Europe and vampires during the Medieval Age is nice, but what’s really needed is deep information on one city. Knowing that the advisor of some king is a vampire is a story seed for a motivated Storyteller to develop their own campaign. Giving a detailed look into the vampire politics of Paris would be more helpful for actually diving into the setting. I saw that White Wolf did release a few deeper books like that later on for the Dark Ages setting. As it stands though, I’m not sure this book is even worth buying for folks that wanted to run a European setting. You can mostly infer the rules and setting from what’s given in the main Vampire: The Masquerade book.

If you’re interested in the Dark Ages: Vampire book you can check it out at DriveThruRPG: https://www.drivethrurpg.com/en/product/2676/dark-ages-vampire

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

82 – Tarot Ghosts (George and Fears & Fortunes) Setting the Stage, Campaigns for D&D and Other RPGs

George tells us about his D&D actual play called Fears and Fortunes. The campaign follows the adventures of Sly, granddaughter of the Seer of Bearuport. Sly accidentally releases a bunch of ghosts from her late grandmother's tarot deck. She and her band of companions must find the fourteen ghosts that escaped and imprison them within the deck once more.The campaign is sponsored by Forgotten Adventures, the battle map company. The show has an amazingly high production value with great maps, character art, music, and effects. Cool stuff to watch! And all the visual tools used in the show are available to you from Forgotten Adventures.You can watch the actual play yourself on the Fears & Fortunes YouTube channel.All the cool maps and assets of Fears and Fortunes are available on the Forgotten Adventures website.Or on the Forgotten Adventures Patreon.If you're interested in more of George's projects you can find them by Googling his screen name, GloriousGe0rge. That's with a zero in Ge0rge.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 82 – Tarot Ghosts (George and Fears & Fortunes)
  2. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  3. 80 – Dynamic RPG Countries (Travis and Tetara)
  4. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  5. 78 – D&D in Suburbia (Ryan and Serenity Springs)