Location

Lycanthropes live everywhere in Cimmeria. Those who can control their transformations blend in with others of their humanoid race. Lycanthropes with less control must move to the edges of civilization where their wild selves can run free. Thus, most lycanthropes who are “out of the closet” live by themselves in the unsettled wilderness.

If there’s anywhere a lycanthrope can live openly, it would be the Nightsouls tribe in the Orc Lands. As the origination of lycanthropes, the tribe is welcoming of lycanthropes of all kinds. Unfortunately, this positive disposition is not advertised, lest the Nightsoul tribe attract unwanted attention. New lycanthropes do not learn of the Nightsouls. Instead, the Nightsouls learn of lycanthropes that need help and then bring those people to the tribe.

Relations with Other Races

Other races are hostile to lycanthropes. Even those that can control their transformations are seen as alien and dangerous. Lycanthropes disguise their true nature to fit in amongst others. If their transformations are involuntary, they must chain themselves up on full moons or go into the wild where their animal self can wreak havoc without harming their neighbors. Discovery spells the end for a lycanthrope’s life in a community. A revealed lycanthrope will face exile or death, if they even get a choice.

Common Deities

The primary deity of all lycanthropes is Artemis. It’s no surprise that their connection to the moon draws lycanthropes to the moon goddess. Artemis also rules over wild animals like the animal forms of lycanthropes. However, Artemis is not the only god worshipped by lycanthropes. As they exist within other racial cultures, lycanthropes often favor the deities preferred by others of their humanoid race.

Place in Adventuring

Lycanthropes have the potential to be powerful foes or allies for adventuring parties. Newly infected lycanthropes are a problem for more advanced adventurers. Without the ability to control themselves, they are violent predators under the full moon. New lycanthropes easily kill within their communities and smaller villages often call on adventurers for a solution. Mature lycanthropes have no more propensity for evil or destruction than anyone else. Their animal strength and senses can be an asset to adventurers if their trust can be earned or make the lycanthrope a terrible enemy.

Lycanthrope adventurers choose classes based off their animal form. Wererats make good rogues due to their sneaky nature and small size when transformed. Weretigers, werewolves, and werebears favor classes that take advantage of their strength in melee combat such as fighters or barbarians. Werebirds often become sorcerers. Druids and rangers are common for all lycanthropes due to their inmate connection to the wild.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG) Setting the Stage, Campaigns for D&D and Other RPGs

Our guests today are Jay and Sandra from the 3RPG podcast. Their podcast is a talk show, typically with three hosts. Unfortunately the third host Chris was unable to make it.Jay and Sandra are working on a RPG product dubbed The Balance of Aksio. It's a new narrative fantasy TTRPG system with point buy character creation. The world within Balance of Aksio grew out of games that Jay and Sandra have been playing together since high school. Lots of history from important characters over the in-game centuries they have been playing. Balance of Aksio comes with numerous storytelling aids to help with character decision making, generational play, and how to cover long gaps between adventures.Balance of Aksio also introduces a unique idea for running your NPCs. Rather than make all the decisions yourself, Jay and Sandra recommend outsourcing the NPC actions to people you know outside of the campaign. Give those people a profile of the NPC and the decision they are facing. Then let those people decide what the NPC would do without your own biases as a GM entering the equation. Quite a clever way to introduce new developments in your game that even you can't predict!There's a 3RPG Podcast website and the show itself is available on all major podcast platforms.I guested on the 3RPG podcast for episode 61. Check it out!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  2. 87 – Adapted Azeroth D&D (Flare and Akridon)
  3. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  4. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  5. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)