There were some audio issues in this episode that we did our best to correct. Hopefully you can understand everything or close to everything! If you can’t, you can always drop into the Discord to ask additional questions.

The story of Godstorm starts 70 years ago when a fisher from the city of Gulia went deep into the ocean. He came back many days later covered in various marks. The marks gave him magical blinking powers. The king of Gulia unjustly executed the fisher to remove a threat. The burning fisher’s marks then spread throughout the populace, making it so now about 20% of Gulia’s citizens bear the marks and their power. At the same time electric eels were being developed as an energy source. The eels are taunted to put their shocks into batteries which power a bunch of technology throughout the city.

The design goals for the system of Godstorm focused on every PC being able to blink in short teleportation jumps. There are a bunch of different classes that give little bonuses along with selected feats to the blinks. You could leave a hazard behind you, create a protective ward where you blink to, or heal everyone along the path of your blink.

You can try the Godstorm system out for yourself by following this link: https://siixu.itch.io/godstorm
And you can be involved in the playtesting of Godstorm by joining the Discord: https://discord.gg/dqq2tBywBb

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)