Relations with Other Races

Githyanki have poor relationships with all other races. To a githyanki, another species is a means for entertainment and nothing else. They rarely interact with other races outside of demanding something. Those githyanki that form more equitable bonds are likely to leave githyanki society and become githzerai.

The one exception to githyanki disdain for other races is blue dragons. The Lich-queen’s pact with Bavastatner gave the githyanki several blue dragon hatchlings. While the alliance with Bavastatner broke down and became the Draco-Gith War, the hatchlings remained with the githyanki in the Astral Plane. The little dragons have grown over time and been welcomed into githyanki society. Githyanki’s search for consumption matches the dragon’s hunger for treasure. The githyanki ride blue dragons into battle as they conquer more dimensions. In exchange, the githyanki provide their mounts with plenty of treasure for their hoards. As time has passed, the blue dragons are now old enough to have hatchlings of their own. It won’t be long before there is a dragon mount for every githyanki warrior.

Common Deities

Githyanki pay fealty to their Lich-queen, but do not worship her. Their home within the Astral Plane puts the githyanki outside the realm of most gods. They have no routine of worship, but they do have their own rituals for their people as they come of age or make new accomplishments. The greatest achievement is to ascend to the Lich-queen after centuries of combat and conflict.

The githzerai are not as restrictive in their religious practice as the githyanki. Githzerai typically worship gods of peace. In Cimmeria, that led them to the Horae, the goddesses of the seasons, order, and the passage of time. Many githzerai maintain the githyanki indifference towards religion. Even outside of religion, they still have rituals of self-discipline and meditation. These practices help githzerai to deny the constant consumptive attitude of their mother race.

Place in Adventuring

Githyanki have largely left Cimmeria. They are still a chilling threat to other planes of existence. Their psionic magic, centuries of training, and advanced technology make them a terrifying force to engage with. While they are not physically intimidating, all these factors make githyanki a challenge that only experienced adventurers can take on. Adventurers that travel the planes and move through the Astral Plane are sure to run into githyanki and must be prepared for their ruthless combat prowess.

Githyanki can become adventurers as well. The most common githyanki adventurer is a githzerai that split off from githyanki society on their own. Others take up adventuring as a form of cultural exploration and scouting independent of the Lich-queen’s military organization. Githyanki specialization in psionic magic makes them natural psions and psychic warriors. Traditional githyanki fighting styles weave magic casting and swordplay together, making them favor adventurer classes that combine more than one talent set. Githzerai also have a good temperament to become monks as their meditative practices are similar to the training of many unarmed martial arts traditions. No matter their skill set, githyanki adventurers are often focused on new experiences more than gold or good deeds.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  2. 82 – Tarot Ghosts (George and Fears & Fortunes)
  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)