Relations with Other Races

Githyanki have poor relationships with all other races. To a githyanki, another species is a means for entertainment and nothing else. They rarely interact with other races outside of demanding something. Those githyanki that form more equitable bonds are likely to leave githyanki society and become githzerai.

The one exception to githyanki disdain for other races is blue dragons. The Lich-queen’s pact with Bavastatner gave the githyanki several blue dragon hatchlings. While the alliance with Bavastatner broke down and became the Draco-Gith War, the hatchlings remained with the githyanki in the Astral Plane. The little dragons have grown over time and been welcomed into githyanki society. Githyanki’s search for consumption matches the dragon’s hunger for treasure. The githyanki ride blue dragons into battle as they conquer more dimensions. In exchange, the githyanki provide their mounts with plenty of treasure for their hoards. As time has passed, the blue dragons are now old enough to have hatchlings of their own. It won’t be long before there is a dragon mount for every githyanki warrior.

Common Deities

Githyanki pay fealty to their Lich-queen, but do not worship her. Their home within the Astral Plane puts the githyanki outside the realm of most gods. They have no routine of worship, but they do have their own rituals for their people as they come of age or make new accomplishments. The greatest achievement is to ascend to the Lich-queen after centuries of combat and conflict.

The githzerai are not as restrictive in their religious practice as the githyanki. Githzerai typically worship gods of peace. In Cimmeria, that led them to the Horae, the goddesses of the seasons, order, and the passage of time. Many githzerai maintain the githyanki indifference towards religion. Even outside of religion, they still have rituals of self-discipline and meditation. These practices help githzerai to deny the constant consumptive attitude of their mother race.

Place in Adventuring

Githyanki have largely left Cimmeria. They are still a chilling threat to other planes of existence. Their psionic magic, centuries of training, and advanced technology make them a terrifying force to engage with. While they are not physically intimidating, all these factors make githyanki a challenge that only experienced adventurers can take on. Adventurers that travel the planes and move through the Astral Plane are sure to run into githyanki and must be prepared for their ruthless combat prowess.

Githyanki can become adventurers as well. The most common githyanki adventurer is a githzerai that split off from githyanki society on their own. Others take up adventuring as a form of cultural exploration and scouting independent of the Lich-queen’s military organization. Githyanki specialization in psionic magic makes them natural psions and psychic warriors. Traditional githyanki fighting styles weave magic casting and swordplay together, making them favor adventurer classes that combine more than one talent set. Githzerai also have a good temperament to become monks as their meditative practices are similar to the training of many unarmed martial arts traditions. No matter their skill set, githyanki adventurers are often focused on new experiences more than gold or good deeds.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)