History

The origin of the githyanki race is lost to time. They existed within a mortal realm at one point, but moved to the Astral Plane. Were they escaping a threat? Or had they consumed all resources in their home plane and moved on to find greener pastures? Whatever their reason the githyanki abandoned their home dimension and took up permanent residence in the Astral Plane between dimensions.

Residing in the Astral Plane left the githyanki without sources of food or inspirations for artistic endeavors. To fulfill those needs, the githyanki began visiting other planes. Their main residence remained a mobile fortress city in the Astral Plane, but they sent out scouting parties to other planes. A promising plane received a full scale invasion. After an initial invasion destroys organized resistance, the githyanki occupy the plane and drain it of resources. Once the plane has been milked for all they can get, the Lich-queen orders a return to the Astral Plane. The githyanki have repeated this cycle countless times. Scout, invade, occupy, consume, and depart.

The githyanki altered their strategy slightly for the invasion of Cimmeria. The wealth of magic in the region sparked great interest in the Lich-queen, but also caution for the githyanki soldiers could not easily overwhelm the local residents. The Lich-queen orchestrated an alliance with the blue dragons. Their sovereigns had been imprisoned by the Heroes of the Dragon War. By breaking the Blue Dragon Orb, the Lich-queen won a debt from Bavastatner. She collected the debt in the form of an alliance. The blue dragons would assist the githyanki invasion of Cimmeria.

With blue dragon mounts the githyanki rained down across Cimmeria. All the most powerful heroes of the day were slain or captured and fed to the Lich-queen. Most of Cimmeria was conquered within a few days. The two holdouts were Crafterton and Nomingburg, led by the Dragon War Hero, Tracy, and the Gish Trio of Galandir, Tereman, and Blendegad. Tracy kept her halfling people safe and led a resistance movement against the githyanki. Meanwhile the githyanki looted their conquest for all of its riches.

Tracy and the Gish Trio sought to drive a wedge between the Lich-queen and Bavastatner. They learned that Bavastatner had sworn on the River Styx to uphold the alliance. As a divine being he was bound to this oath but there was a way to undo such an oath. If his soul was freed from the Styx, then he would no longer be bound by an oath on it. Tracy devised a plan and executed it. Bavastatner learned how to free his soul. He did so, becoming more powerful in the process. His escape set off the Draco-Gith War. Bavastatner led his blue dragon family against the githyanki. The war between the two powers allowed people across Cimmeria to rise up in rebellion.

Tracy and the Gish Trio struck the final blow against the Lich-queen by banishing her from Earth. Her minions could come to the plane, but she would never be able to. The Lich-queen devoured Tracy in the process, but the damage was done. Unable to enjoy the world for herself, the Lich-queen ordered an evacuation of Cimmeria. She would have to undo her banishment before returning to finish what they’d started. The Lich-queen now has a goal with the githyanki’s wandering. She seeks a method to unbind her soul and reclaim the one conquest that was taken from her.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
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  3. 69 – Siix and Godstorm
  4. 68 – John and Tahlvaen
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