Common Deities

The favorite deities of the orcs are Ares and Artemis. Ares for his battle oriented nature and focus on raw strength that many orcs possess. Artemis for the hunt due to orcs’ carnivorous diet as well as her love of fighting for female orcs. Hera is a distant third among common orc deities. Hera’s passive nature clashes with orc culture, but her dominion over animal husbandry provides blessings for a key part of orc diets.

Outside of these deities, many orc tribes have a patron deity. The Noon Shadows are devoted to Apollo. The Rock Tribe puts Hades first. The Night Souls owe their fealty to an evil moon demon. Many of these patron deities and their methods of worship are secrets as well, only known by those who pass a tribe’s trials and go through the rites of adulthood.

Place in Adventuring

Orcs often serve as enemies for adventuring groups. Clanless orcs earned a reputation in Cimmeria for raiding villages, slaughtering livestock, and murdering the inhabitants. Many adventurers get their first kill exacting revenge against an orc band that burned their village down. Orc life has been cheap and expendable in Cimmeria for a long time.

Orkish adventurers typically rely on their natural strength to overcome difficulties. Orcs are drawn to the barbarian and fighter classes. Those who surrender to their race’s darker urges follow the barbarian’s path. Others practice disciplined fighting styles to defeat their enemies as well-trained fighters. Either way, their predatory instincts serve them well in melee combat. Orcs are also useful as load-bearers to carry the weight of treasure collected on adventuring expeditions.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)