Common Deities

The favorite deities of the orcs are Ares and Artemis. Ares for his battle oriented nature and focus on raw strength that many orcs possess. Artemis for the hunt due to orcs’ carnivorous diet as well as her love of fighting for female orcs. Hera is a distant third among common orc deities. Hera’s passive nature clashes with orc culture, but her dominion over animal husbandry provides blessings for a key part of orc diets.

Outside of these deities, many orc tribes have a patron deity. The Noon Shadows are devoted to Apollo. The Rock Tribe puts Hades first. The Night Souls owe their fealty to an evil moon demon. Many of these patron deities and their methods of worship are secrets as well, only known by those who pass a tribe’s trials and go through the rites of adulthood.

Place in Adventuring

Orcs often serve as enemies for adventuring groups. Clanless orcs earned a reputation in Cimmeria for raiding villages, slaughtering livestock, and murdering the inhabitants. Many adventurers get their first kill exacting revenge against an orc band that burned their village down. Orc life has been cheap and expendable in Cimmeria for a long time.

Orkish adventurers typically rely on their natural strength to overcome difficulties. Orcs are drawn to the barbarian and fighter classes. Those who surrender to their race’s darker urges follow the barbarian’s path. Others practice disciplined fighting styles to defeat their enemies as well-trained fighters. Either way, their predatory instincts serve them well in melee combat. Orcs are also useful as load-bearers to carry the weight of treasure collected on adventuring expeditions.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

89 – Bunnies vs. the Borg D&D (Avery and Traumwald) Setting the Stage, Campaigns for D&D and Other RPGs

Avery presents her world of Traumwald which means Dream Forest. Traumwald was a peaceful, magical world inhabited by anthropomorphic animals of all kinds. Their peace was shattered by the attack of the Ichal, a biomechanical hive mind species similar to the Borg. The Ichal are led by the dark god Ulvakros who seeks to absorb all life into himself. The Ichal have spread across different dimensions and now they have come to Traumwald as the next stop on their mission of multiversal conquest.Traumwald has a D&D 5.0e supplement that Avery made. It's a setting and a campaign in one book. Species generation rules allow you to create any sort of animal species for your PC. There are lots of new subclasses to play and a new base class, the Ascetic. The campaign is adaptable with a dynamic faction system for tracking the events as they unfold at your table. Each campaign run in Traumwald is guaranteed to be different as the factions fluctuate and change to player actions. You can lift the faction system for your personal campaign as well!You can find Traumwald on Avery's itch.io page.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  2. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  3. 87 – Adapted Azeroth D&D (Flare and Akridon)
  4. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  5. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)