History

Orcs came to Cimmeria as one of the five Conclave races. They fought in the Goblin War alongside the other races. Over time, the goal of the war shifted from eradication to enslavement of the goblins. The orcs were unhappy with stripping another race of its freedom, so they left the Conclave. The orkin tribes formed their own leadership council named the Maglibarjil with one representative from each tribe. With their new government, the orcs became the protector of goblin freedoms. A war was fought with the humans that remained in the Conclave, which eventually settled the borders between Cimmeria and areas to the east.

The orc nation separated into tribes. Each tribe had secret rites of passage and rituals that made them unique. The orcs still had a shared identity based around freedom and merit by deed, not blood. Orcs proved their worth through action, often by slaying monsters or claiming treasure. Much of these activities were directed at the Shacklack Desert as a place of limitless monsters and occasional loot. Those who were unable to prove themselves were not full members of orc society. These lessers were the first Clanless, those without a tribe to call their own and protect them from the wilds of the Orc Lands.

Orcs met their first real threat in the Orc Lands due to the offspring of their goblin neighbors. The goblins had been exposing their bugbear children in the wild, but the bugbears had survived and returned to threaten the Orc Lands in huge numbers. The Maglibarjil attempted to organize the tribes, but each tribe wished to protect only themselves and not the orcs as a whole. Cannibalistic attacks continued until a powerful orc rose up and drove away the bugbears around their tribe. This orc continued to drive away bugbears from the other tribes and united the Orc Lands behind them in the process.

The powerful orc that defeated the bugbears was known only as the First Chief. No one knows for sure which tribe this orc came from or what the orc’s name was, but each of the oldest tribes claims this hero as their own. The First Chief died without an heir. The Maglibarjil ruled for a short period before the start of the Dragon Hegemony.

In the fires of adversity, a new leader of the orcs was forged. As the dragons abused the orcs during their occupation, Gorwinua the bard led her people in the fight for freedom. She and the other Heroes of the Dragon War fought to imprison the dragon primarchs in the Orbs of Dragonkind. For a brief moment the orcs were unified once more. Unfortunately, Gorwinua left to protect the Orbs along with the other Heroes. No heir was appointed.

The orcs went without a leader for centuries afterward. Internal conflict scoured the Orc Lands as the tribes fought amongst each other for the top spot. Outsiders intervened to prevent the rise of any promising tribe. Kruk-Ma-Kali recruited many orcs for his campaign in Cimmeria, but this did nothing to foster unity in those who stayed behind. The Maglibarjil attempted to keep the peace, but without an army of their own, the council was powerless to prevent internal violence. Wars between the tribes became the new state of affairs with no end in sight.

The divided Orc Lands finally reunited in recent history. The Chief of the Thunderhawk tribe, Gregor, brought the Orc Lands together under one banner. He took the title of Great King of the Orcs. His reign brought increased rights to Clanless as they are now considered a tribe of their own.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)