Common Deities

It is no surprise that Hephaestus, the god of the forge, is the patron god of the dwarves. Dwarven love for metalwork gives them an equal love for the lame god. Hephaestus is mentioned in a short prayer whenever a dwarf uses an item they crafted themselves. Second to Hephaestus is Hades for his dominion over the underground. Hephaestus rules the metals of iron and copper, but it is to Hades the dwarves pray when they work with silver, gold, and gemstones. A close third is Hestia for her role over the hearth. Fire is a central component of dwarven industry and creative expression, thus it is also a central feature in every dwarf’s home. Hestia is a central figure in worship by all Cimmerian races, but dwarves have a particular love for her due to the connection to fire as well as the close nature of extended dwarf families.

Other notable favorites deities for dwarves are Athena and Dionysus. Athena provides guidance for dwarves in the construction of durable art or for more refined machinery. Many dwarves continue to pray to Hephaestus for such acts of creation, but it never hurts to make offerings to multiple gods. Dionysus is popular amongst dwarves due to their legendary love for alcoholic beverages. Dwarves have a preference for beer and mead instead of the typical wine of Dionysus. The drunken god is not picky though and blesses all alcohol equally. Dwarves are also particularly fond of the vodka of Restnor’s Point as it is the only drink that can quickly cut through the renowned dwarven resistance to intoxication.

Place in Adventuring

Dwarves are known for their resilience, discipline, and unwavering dedication to their cause. Their natural toughness, strong sense of duty, and formidable combat prowess make them excellent fighters and paladins, able to hold the front lines with heavy arms and armor forged by their own hands. Many dwarves also find a calling as clerics, drawing upon their deep spiritual connection to their ancestors and gods to wield divine magic in battle. Their societies are steeped in tradition and honor. Thus when a dwarf takes up the life of an adventurer, it is often because they have lost their place in a rigid, traditional society. While dwarven adventurers may no longer have permanent home, they make up for it by forming strong bonds to their companions, bringing a sense of loyalty and steadfastness to any adventuring party.

Dwarves often struggle with aspects of adventuring that fall outside of their strengths. Unlike elves and rangers, who thrive in the untamed wilderness, dwarves are creatures of the earth, more at home in their halls of stone than in sunlit forests or open plains. Their rigid, structured upbringing leaves them ill-suited for adapting to the chaotic, ever-changing nature of the surface world. Additionally, while they excel at divine magic, dwarves generally lack an affinity for arcane arts, finding wizardry and sorcery to be alien and unnatural. Their practical minds favor craftsmanship and martial skill over abstract theories of magic, making them poor spellcasters outside of divine traditions. Despite these shortcomings, their determination and camaraderie ensure that they remain invaluable allies in any adventuring party, relying on their strengths to overcome whatever challenges the world may throw at them.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)