I looked into the Palladium rules and the Mystic China supplement to see if they’d be a good fit for any Chinese games I plan on playing. I’ve already found some games that are a good fit for what I want but I’m continuing to read more systems just for completeness. I’m not as familiar with Palladium in general so I went through both the base rules and the China add-on. Palladium doesn’t seem like the right system for me, but it’s not that bad for a kung-fu style game.

Starting with the base rules, Palladium has a lot in common with AD&D 2nd edition. It’s a tad different, but there are far more similarities than differences. For character creation you pick a race that affects your stats and a class that affects your proficiencies, skills, and access to magic. You roll d20+bonus against a target number in combat or a d100 for out of combat skills. You level up in your class to increase your bonuses and access to special abiltieis and spells. All very familiar.

An obvious difference between Palladium and AD&D is the organization. The way Palladium organizes the rules just feels a little off. Everything is just text with very few tables, sidebars, diagrams, or examples to help people understand the rules. Magic rules are split up between different magic classes instead of being unified. The insanity rules are oddly inserted into character creation almost like it’s assumed that everyone should be playing a PC with a personality disorder. It’s a big enough change from AD&D that I feel like it could almost explain why AD&D was successful where Palladium wasn’t. If one set of rules is far easier to understand and reference during play, that’s the one that will attract a larger player base.

Characters in Palladium definitely have the feel of normal people instead of superheroes. Not surprising from an older game. Can you call a game from 1983 part of the Old School Renaissance (OSR) or is it just old school? I’ve tried a few OSR games and adventures. They have a fun flavor to them, but I feel its more a decision that impacts the players than the DM. Do they want a campaign where they feel less powerful than in modern systems? Is that even something my play group can say confidently before trying it out with a new rule system? Hard to say.

The experience system for Palladium is a unique setup that I haven’t seen duplicated in other systems. It’s sort of a hybrid between milestone level-ups and tracking experience directly. PCs still earn experience for defeating baddies, but they also get experience from coming up with plans, avoiding violence, being clever, using their skills, and self sacrifice. Some of these are clear but many are subjective. Fortunately, there’s also ranges for how much to award so if a plan is only a little clever it goes at the bottom of the range and if it’s a mastermind original it gets top dollar. I like the idea but I can also see why it didn’t catch on. “Standard” D&D experience is impartial so no one complains. Milestone is subjective but it’s guaranteed to get you where the DM wants you in power level. Palladium’s experience system doesn’t offer either of those advantages. So a unique idea but ultimately a failed one.

That’s the basic system and now we come to the Chinese elements. There’s an enormous amount of character and GM options along with little lore tidbits to go with Mystic China. But does it cover my design goals of wuxing, the zodiac, yin-yang, and the three teachings? The answer is pretty clearly no. The representation of China is based off Hong Kong martial arts films. There’s plenty of rules for swords, kung fu, and evil eunuch sorcerers. Lots of tropes that were present in exported Chinese culture in the 70’s and 80’s, but not much for something grounded in ancient mysticism. Similar to Feng Shui 2, Palladium Mystic China might be right for a different China game, but not the one I’m imagining.

I think the Palladium system is worth a look for people that like OSR games. It might be just what you’re looking for, China themed or otherwise. The base game is available on Palladium’s website along with the Mystic China supplement and many more: https://palladium-store.com/1001/category/Palladium-Fantasy-RPG.html

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)