I should preface this review by stating that I have only read the Jade Regent adventure path as research for my China RPG endeavor. I have NOT played through the adventure path as a DM or as a player.

I initially wanted to look at Jade Regent because it used to be the only Pathfinder 1e adventure path set in Pathfinder’s Far East equivalent region of Tian Xia. Tian Xia is another word for China, translating directly as “Under Heaven.” One of the historic names for China is the Middle Kingdom as the Chinese viewed their country as the place between Heaven and Earth. So Tian Xia = China, right? Well, yes, but no. Pathfinder’s Tian Xia is equivalent to Asia and the Jade Regent adventure path focuses on a section of the Tian Xia region that is actually equivalent to Japan, not China. Right off the bat the adventure path is kind of missing my target.

Another issue with Jade Regent for my purposes of wanting to run at least a Far East campaign is that the first three adventures are not even set in Tian Xia. The adventure path starts in fantasy Europe and the adventurers must travel on a trade route over the arctic circle to reach Tian Xia. I’ll go over each of the adventure modules in turn and give my thoughts on them. If you’re interested in playing Jade Regent yourself, I will probably be giving some spoilers for the modules but nothing extreme. I’d say its fine to read this and still play through the adventures.

Part 1: The Brinewall Legacy

I thought Brinewall Legacy was a funny adventure. A lot of the encounters seem way too strong for low-level parties until you read the encounter notes. The monsters are meant to be roleplayed as incompetent buffoons. The first major challenge is a bunch of goblins with fireworks. They are just as likely to set themselves on fire and explode as they are to point the fireworks at the PCs. Later on the major villain of the adventure is watching a play put on by illiterate bird people and he becomes absolutely infuriated when his theatrical production is interrupted by the PCs. So much so that he runs away to go pout for a little bit before returning to fight.

Brinewall Legacy feels like a fine start to the adventure and it also has the most support for one of the key features of the adventure path, NPC friends. The players are intended to complete the adventure path along with an entirely separate party of four NPC friends that travel along with them. During Brinewall Legacy one of these friends, Ameiko, discovers that she is the heir to the Minkai Empire in Tian Xia. That sets off the adventure of journeying to the Far East to reclaim her birthright. Seems fine, but it also sets up Ameiko as the true main character instead of the PCs that are playing the game to be heroes. To me it felt like the designers of Jade Regent put their own PCs they tested the adventure path out with in as NPCs that still get to go through the campaign again. This seems to actually be true for Ameiko who is a past PC of one of the writers.

It’s easy enough to fix the focus on the NPCs though. There’s even a suggested section for how the players can play as the NPCs or replace them with their own characters. So my plan if I were to run Jade Regent would be to at least replace Ameiko with a PC so one of the players can stand in the spotlight instead of an NPC.

2 responses to “Jade Regent PF1E Adventure Path Review Part 1”

  1. Ruby Phoenix PF1E Adventure Review – GoCorral Avatar

    […] as with the Jade Regent review I’ll preface this by stating that I have only read The Ruby Phoenix Tournament module as […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)