I should preface this review by stating that I have only read the Jade Regent adventure path as research for my China RPG endeavor. I have NOT played through the adventure path as a DM or as a player.

I initially wanted to look at Jade Regent because it used to be the only Pathfinder 1e adventure path set in Pathfinder’s Far East equivalent region of Tian Xia. Tian Xia is another word for China, translating directly as “Under Heaven.” One of the historic names for China is the Middle Kingdom as the Chinese viewed their country as the place between Heaven and Earth. So Tian Xia = China, right? Well, yes, but no. Pathfinder’s Tian Xia is equivalent to Asia and the Jade Regent adventure path focuses on a section of the Tian Xia region that is actually equivalent to Japan, not China. Right off the bat the adventure path is kind of missing my target.

Another issue with Jade Regent for my purposes of wanting to run at least a Far East campaign is that the first three adventures are not even set in Tian Xia. The adventure path starts in fantasy Europe and the adventurers must travel on a trade route over the arctic circle to reach Tian Xia. I’ll go over each of the adventure modules in turn and give my thoughts on them. If you’re interested in playing Jade Regent yourself, I will probably be giving some spoilers for the modules but nothing extreme. I’d say its fine to read this and still play through the adventures.

Part 1: The Brinewall Legacy

I thought Brinewall Legacy was a funny adventure. A lot of the encounters seem way too strong for low-level parties until you read the encounter notes. The monsters are meant to be roleplayed as incompetent buffoons. The first major challenge is a bunch of goblins with fireworks. They are just as likely to set themselves on fire and explode as they are to point the fireworks at the PCs. Later on the major villain of the adventure is watching a play put on by illiterate bird people and he becomes absolutely infuriated when his theatrical production is interrupted by the PCs. So much so that he runs away to go pout for a little bit before returning to fight.

Brinewall Legacy feels like a fine start to the adventure and it also has the most support for one of the key features of the adventure path, NPC friends. The players are intended to complete the adventure path along with an entirely separate party of four NPC friends that travel along with them. During Brinewall Legacy one of these friends, Ameiko, discovers that she is the heir to the Minkai Empire in Tian Xia. That sets off the adventure of journeying to the Far East to reclaim her birthright. Seems fine, but it also sets up Ameiko as the true main character instead of the PCs that are playing the game to be heroes. To me it felt like the designers of Jade Regent put their own PCs they tested the adventure path out with in as NPCs that still get to go through the campaign again. This seems to actually be true for Ameiko who is a past PC of one of the writers.

It’s easy enough to fix the focus on the NPCs though. There’s even a suggested section for how the players can play as the NPCs or replace them with their own characters. So my plan if I were to run Jade Regent would be to at least replace Ameiko with a PC so one of the players can stand in the spotlight instead of an NPC.

2 responses to “Jade Regent PF1E Adventure Path Review Part 1”

  1. Ruby Phoenix PF1E Adventure Review – GoCorral Avatar

    […] as with the Jade Regent review I’ll preface this by stating that I have only read The Ruby Phoenix Tournament module as […]

Leave a reply to Ruby Phoenix PF1E Adventure Review – GoCorral Cancel reply

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
  2. 70 – Sensei Suplex and Project Aurora
  3. 69 – Siix and Godstorm
  4. 68 – John and Tahlvaen
  5. 67 – John and Blittle League Blaseball