Location

Elves exist within human cities and within the forests of Cimmeria. High Elves live mostly in Valor’s Forest. Wood Elves live mostly within Bigby’s Forest. Wild Elves live mostly within Robber’s Forest. Dark Elves live in the forests of Xoria and in the Underdark. There are also groups of different subraces of elves living on the Elf Isle in the Caspian Sea. The Elf Isle is hostile to foreigners and there is no record of peaceful contact with the elves there in centuries.

Relations with Other Races

Elves often have strained relationships with the other races of Cimmeria. They are hostile to many races entering their forests. Honored guests are allowed within but must strictly obey the rules of hospitality or risk expulsion. Humans have set up trading posts outside elven forests for the sylvan people to exchange their goods with those of the outside world. Elves see humans and halflings as young children needing guidance and protection, but elven communities are often unwilling to provide either to outsiders. There is a natural respect for dwarven craftsmanship among the elves, but the rest of dwarven culture is viewed as alien and strange. Elves are hostile to orcs due to orkin participation in Kruk-Ma-Kali’s sack of Valor’s Forest. Ultimately, while elves navigate complex interactions with other races, their enduring commitment to preserving their own way of life often overshadows any potential for deeper alliances or understanding.

Common Deities

Elves connection to the natural world leads them to favor Artemis, Demeter, and Pan as their deities. Those with aggressive personalities typically choose Artemis while those who are not passively inclined will worship Demeter. Pan has a small cult following for those who primarily worship him. Outside of the cult the satyr god is respected as a powerful spirit and receives small daily sacrifices in most elven homes. Elves love of magic also leads them to worship Athena and Hecate. Elvish spellcasters bury a nut or seed in sacrifice to one of these two goddesses before they memorize their spells each day.

Place in Adventuring

Elves make excellent wizard, ranger, and rogue adventurers due to their unique traits and inherent qualities that align well with these roles. The longevity of elves allow them to master the most difficult arcane arts. In addition, each of the elven subraces has a unique talent for magic that allows them to explore spells from a young age. Elves make excellent rangers because the fighting style and skill set of rangers was invented by the elves themselves for slaying the monsters of Cimmeria. It’s no wonder that they take easily to their own methods. Elves make good rogues due to their natural grace and agility. They are able to avoid notice easily, see what others cannot, and slip away from danger before they are caught. All together, elves’ long lifespans, magical affinity, connection to nature, agility, and keen senses make them well-suited for roles that require a blend of intellect and specialized skills, such as wizards, rangers, and rogues. Their unique attributes enable them to excel in these diverse and challenging roles.

Elves can be both formidable enemies and invaluable allies to adventurers. As allies, elves offer unmatched skills in archery, enchantments, and command of the arcane and natural realms, often providing crucial aid in quests that deal with knowledge forgotten to the shorter lived races. Their deep connection to the land and centuries of experience can guide adventurers through treacherous terrain and complex lore. However, elves can also become adversaries when their intricate plots, ancient grudges, or fierce protection of their sacred lands come into play. Their long memories and high standards for behavior can lead to fierce confrontations with those who disrespect their traditions or threaten their homes. Thus, while elves can be allies of great strength and wisdom, their actions and allegiances are often governed by a complex interplay of honor, duty, and ancient history.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)