Oriental Adventures was a supplement for 3rd edition D&D. It still requires the base game to play, but the book is much bigger than the other 3rd edition supplements. It was one of the most popular supplements. It had tons of new content for DMs and players. A lot of that content carried over into the Complete supplement books for 3.5.

The 1st edition version of Oriental Adventures had a vague Eastern setting without much character to it. The 3rd edition version is a collaboration with the Legend of Five Rings (LFR) games using their setting of Rokugan. One wonders what the purpose of the collaboration is since LFR’s RPG and its card game are theoretically competitors to Wizards of the Coast’s D&D and Magic the Gathering games. Why play D&D’s version of LFR when you can just play the real thing? Well of course we know the answer… People don’t want to change the game system they’re using if they don’t have to.

Oriental Adventures offers a bunch of new classes, monsters, magic items, and spells for D&D. It’s all still the same basic frame, but with one new trait unique to Rokugan, Taint. Doing super evil things infects a character with Taint. If your Taint score goes too high, you become an evil demon-like character. Taint is usually a negative thing to have, but there are also a few cool classes that are only available to characters with maxed out Taint.

There were a few elements of the supplement that stood out to me. Monks got a lot of new feats and prestige classes to make them more powerful. Everything except a full basic attack bonus. There are a lot of great monsters. Evil fey that die when their trees are cut down. Hags that can kill people and then wear their skin to assume their identities. A few that are just piles of hit points with a costume too. The book also includes some very satisfying iaijutsu rules for samurai duels like this one.

Oriental Adventures uses the typical 3rd edition Vancian magic system, but with two different elemental systems for magic. The traditional four European elements of air, earth, fire, and water are used by the shugenja class (a sort of cleric analog). These four elements are joined by a fifth element of void. This comes from the original Book of Five Rings written by Miyamoto Musashi as a warrior-poet’s guide to combat, life, and philosophy. The void is meant to represent the Zen practice of remaining in the moment. Void elemental magic in Oriental Adventures is represented by scrying, astral projection, buffs, and debuffs.

The second elemental system for the wu jen class (wizard analog) uses the five elements of Chinese wuxing, earth, fire, metal, water, and wood. There is no special interaction between the elements or with the wu jen class, so it just comes down to the spell descriptions for each of the five elements. There is an attempt to give them each a theme. Earth is defensive buff spells. Fire is damage and speed. Metal is the art of magically hardening scarves and spanking people with them. Water is poison magic. Wood is druid utility spells. Metal feels like it missed the mark obviously, but my main complaint is that there’s no interaction between the elements. The wuxing system is based around elements strengthening and weakening each other. It really needed a class that was built for that system from the ground up instead of a wizard with face paint on it.

3rd edition Oriental Adventures could work decently for Chinese inspired gameplay. It is more Japanese than Chinese, but those lines get blurred more than I’d like in their representations in American culture. It certainly could work if one wanted to use 3rd edition as their vehicle for that type of game. I’ve had enough of 3rd edition D&D though. What Oriental Adventures offers simply isn’t enough to make me return to the edition I started with and already played in for fifteen years. On to something new!

If you are interested in buying the 3rd edition D&D Oriental Adventures book its still available on Amazon for its sticker price.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island) – Setting the Stage, Campaigns for D&D and Other RPGs

Hem returns! Our previous guest from Episode 83 back with another BRP horror game. This time about zombies taking over Iceland. Three brave family members receive a special package that might put an end to the Endtimes. They just have to get the package off the island and into the hands of some researchers. Hem plans on releasing a new episode every day through October as part of the spooky season.The title of the show is "VARÚÐ! Dead Ísland" with Varúð pronounced like Vahr-ooth. You can learn more on the VARÚÐ RPG website.This is Hem's first video show, so you can watch VARÚÐ! Dead Ísland on YouTube as well as listen to it on your podcast app.All other associated info is available on the VARÚÐ RPG Linktree.For other shows produced by Hem check out Blighthouse Studio's website.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 90 – Zombies in Iceland (Hem and VARÚÐ! Dead Island)
  2. 89 – Bunnies vs. the Borg D&D (Avery and Traumwald)
  3. 88 – DM & Roleplaying Tips with Balance of Aksio (Jay + Sandra! and 3RPG)
  4. 87 – Adapted Azeroth D&D (Flare and Akridon)
  5. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)