This post will get into the events of the Diadochi, the generals that succeeded Alexander the Great after his premature death.

Previous: Future History of Cimmeria Part 2

321BCE: Pirates took advantage of the wars between Alexander the Great’s successors. Trade across the Caspian’s waters was no longer safe.

311BCE: Seleucus I returned to Babylonia as Satrap. He immediately organized a navy and put an end to piracy in the Caspian Sea.

310BCE: Seleucus I conquered Cecilia and Jeutontic. Fearful of Absyrtus’s magic powers he sent gifts to the undead king and established a peaceful trade relationship with Colchis.

308BCE: Seleucus I led an invasion of Aractrash. King Alfo III of Mars’ Oasis defended his kingdom. A fierce battle left many dead. Both sides erected victory monuments which became the de facto border demarcation.

280BCE: The Pointed Hats went to Antiochus I for patronage. They wanted funding in exchange for putting their magical powers at his disposal. Antiochus agreed. The Pointed Hats used their funding to research methods to purify the eldritch horrors in Eastern Cimmeria.

274BCE: The Pointed Hats discovered that by crossbreeding Aractrashan Jungle trees with the expanding trees of Bigby’s Forest resulted in something that released a pollen poisonous only to the eldritch horrors. Pointed Hat druids set to breeding and enchanting the trees of Aractrash.

269BCE: The Pointed Hats declared Aractrash free of corruption. Antiochus I approved colonization of the Jungle. The Pointed Hats moved their base from Babylonia to Aractrash. They aided the colonization effort, but their primary focus remained on the eldritch horrors in Eastern Cimmeria.

Next: Future History of Cimmeria Part 4

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora