This post will get into the events of the Diadochi, the generals that succeeded Alexander the Great after his premature death.

Previous: Future History of Cimmeria Part 2

321BCE: Pirates took advantage of the wars between Alexander the Great’s successors. Trade across the Caspian’s waters was no longer safe.

311BCE: Seleucus I returned to Babylonia as Satrap. He immediately organized a navy and put an end to piracy in the Caspian Sea.

310BCE: Seleucus I conquered Cecilia and Jeutontic. Fearful of Absyrtus’s magic powers he sent gifts to the undead king and established a peaceful trade relationship with Colchis.

308BCE: Seleucus I led an invasion of Aractrash. King Alfo III of Mars’ Oasis defended his kingdom. A fierce battle left many dead. Both sides erected victory monuments which became the de facto border demarcation.

280BCE: The Pointed Hats went to Antiochus I for patronage. They wanted funding in exchange for putting their magical powers at his disposal. Antiochus agreed. The Pointed Hats used their funding to research methods to purify the eldritch horrors in Eastern Cimmeria.

274BCE: The Pointed Hats discovered that by crossbreeding Aractrashan Jungle trees with the expanding trees of Bigby’s Forest resulted in something that released a pollen poisonous only to the eldritch horrors. Pointed Hat druids set to breeding and enchanting the trees of Aractrash.

269BCE: The Pointed Hats declared Aractrash free of corruption. Antiochus I approved colonization of the Jungle. The Pointed Hats moved their base from Babylonia to Aractrash. They aided the colonization effort, but their primary focus remained on the eldritch horrors in Eastern Cimmeria.

Next: Future History of Cimmeria Part 4

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)