This session was held over the internet. Trajan, Jamie, and Will attended. This was a rather short session as well. We finished up the riddle game then moved to Will’s pirate campaign for the rest of the night.

End of Games

Tagenadi had missed his question, so Amalius stepped up to the plate. He asked, “How do we free Tagenadi from his deal with Hades?”
The Antenator answered in three voices, “There are two paths to free him, one of peace and one of rebellion. Which would you know of?”
After some discussion, Amalius landed on peace. The Antenator said, “If Hades releases Tagenadi from his pact, then he is free.”
Amalius received the riddle:

What is it that speaks without any words,
And can be loudly and distinctly heard,
Will drive away friend and foe alike,
And is enough to make a stolid man’s face alight?

A fart. Amalius ended up answering wind. Very close, but not quite there. The reasoning was sound. People often refer to whispering wind, so that’s a type of speaking. It can be loudly and distinctly heard at times. Hurricane force winds can drive people away. And if it’s a cold wind it can make a person blush.

Amalius was out, Torin asked his question, “How do we free Tagenadi using the way of rebellion?”
The Antenator said, “Only immortals are bound by oaths on the River Styx. Make Tagenadi mortal once again and he will be free.”
Torin’s next riddle was:

Deep, deep, do they go,
Spreading out as they go,
Never needing any air,
They are sometimes as fine as hair.

Roots

Amalius tried asking the Antenator if it had any brothers, sisters, or family. It told him, “No free questions for you.”
After some discussion, Torin asked, “How do we get Greshendale to join our side in the war against Xoria?”
The Antenator answered, “Go to them in a month and a quarter and they will be ready to join you.”
Pleased with the simplicity of that answer, the party moved on to the next riddle:

What has wings,
But cannot fly,
Is enclosed,
But can outside also lie,
Can open itself up,
Or close itself away,
Is the place of kings and queens,
And doggerel of every means,
What is it upon which I stand,
Which can lead us to different lands?

A stage. Torin answered book. There was a lot of discussion about books, bookshelves, libraries. They knew that none of those answers truly satisfied all parts of the riddle, but tricked themselves into thinking they did.

With that the game of riddles was over!
The Antenator wasn’t done yet, “I have two things to say to you, Tagenadi. You are chosen by Hades to command his armies. There are three undead armies in the world above, the one of Crux, the one in the Dwarven halls, and the one by the Lich Shade which the Bane controls. Those of Crux are yours to command when you wish it. To command the Dwarven undead you need only go to their halls while wearing the Helm of Hades. To secure the Bane’s soldiers you must go to the top of the Lich Shade.
“Further more, I wish you to find out who cast illusion spells on me. If you find out who did this to me, then I will grant you the item you seek. That will reverse your life energy and make positive energy heal you once again.”

Feeling that was a good stopping point, we transitioned to the Pirate campaign and hoisted our flag, the Crimson Cur!

4 responses to “Xorian Wars 32/Alliance 23”

  1. Xorian Wars 45/Alliance 34 – GoCorral Avatar

    […] At that point the group discussed what to do next. Should they still go after the blue dragon? Should they break their pact with the formians? Should they do something with Greshendale? The Antenator had spoken of going to Greshendale, but it was still a few days before the demigod’s prophecy told them to journey to the floating city (Xorian Wars 32/Alliance 23). […]

  2. Xorian Wars 78/Alliance 62 – GoCorral Avatar

    […] command the dwarven undead you need only go to their halls while wearing the Helm of Hades.” (Xorian Wars 32/Alliance 23) Tagenadi quickly replaced his cap of disguise with the Helm of Hades. He tried commanding the […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
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  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)