Danar’s Marsh is a large wetland formed by the runoff from the Western Terror Mountains. The marsh is inhabited by a variety of animals and plants found nowhere else in the world. Communities form around the swamp to harvest the unique components for magical spells and rituals. Unfortunately, proximity to Danar’s Marsh is also proximity to the monsters that dwell within. Villages around the swamp typically last less than a century before their inevitable destruction.

Civilization around Danar’s Marsh was originally made possible by Danar Beastslayer. The black dragons of the swamp did nothing for the few sentient mortals that lived there. Danar came from his Sheerzen exile and helped guard and protect the small villages around and within the marsh. The land was on the way to becoming a true kingdom under Danar, but its hopes were dashed by separate attacks from Eathirilu and Invernix. Danar was forced to return to Sheerzen and the land that now bore his name, Danar’s Marsh, decayed in his absence.

Danar’s Marsh’s next major settlement was during the Xorian Kingdom’s wars with the Amazons. General Tectoctar deserted Xoria with his army and established a new town on the edge of the Marsh. To control his citizens he used powerful mind-reading magic, but it drove him insane. He fled the town into the swamp and never returned. The town bore its founder’s name and developed into a city for refugees of all races. Unfortunately, Tectoctar was destroyed by Queen Regent Anajakaze when she came to power.

Anajakaze wouldn’t leave Danar’s Marsh unsettled though. She ordered a new town built in the mountain range along the southern river. This town was named Jevanicia after the infant king, Jevaninada II. The town provided stone for the many defensive structures built during her reign and that of her son. Jevanicia was destroyed in turn by the marsh geriviar, Bill, during the Second Alliance War.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

76 – Flying Island Worlds (Alan and Fractus) Setting the Stage, Campaigns for D&D and Other RPGs

Alan tells us about his Daggerheart campaign setting, Fractus, that is launching on Kickstarter soon. Fractus was a normal planet until it exploded and stopped halfway through. Now bunches of asteroids rotate a swirling magical maelstorm at the center of the planet. The people of Fractus survive on the asteroids which are large enough to support life. The land is now separated by air rather than oceans, resulting in a different path for technology along the lines of flight rather than sea travel.Fractus is available on Kickstarter at: https://www.kickstarter.com/projects/icv1/fractus-the-broken-worldAlan also has a big catalog of TTRPG products he's produced in the past that you can check out on DriveThruRPG: https://www.drivethrurpg.com/en/publisher/17830/alan-tuckerIn addition to his TTRPG writing, Alan has written a few novels that you can find links to on his website: http://www.alantucker.net/ For the latest updates on what Alan's doing you can follow him on Bluesky: https://bsky.app/profile/tuckerauthor.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 76 – Flying Island Worlds (Alan and Fractus)
  2. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  3. 74 – Kylie and Fallout: Garden of Atom
  4. 73 – Duncan and Extraordinary Locations
  5. 72.5 – Calico and Psychomortis (Part 2)