Mo’nyoq is a small settlement on the southern coast of the Aral Sea. The town’s people are composed of 3,000 refugees from the Second Alliance War and growing all the time. Danar and Amalius founded the town after the war to provide homes and jobs for the thousands displaced from Bradel Fields, Greshen Dale, and Phoenix, among others. Danar has taken the lead on running the town while Amalius manages the administration of Jipangu and the Second Alliance. When Danar is called away, Amalius’s squire, Endi, takes over.

The basic necessities of Mo’nyoq are still under construction. Smithy, granary, town hall, and walls, as well as a reliable supply of food and water. The need for food has brought the people of Mo’nyoq into conflict with the indigenous orc and goblin populations. The locals are experts at fishing the Aral Sea, so Mo’nyoq relies on their cooperation, willing or not, to survive. Food is brought in from the west as well, but the supply lines suffer attacks from bandits and other monsters, making that resource unreliable. While Mo’nyoq is supported from the outside the citizens are building a fishing fleet and sowing their fields with grain for future years.

The people of Mo’nyoq come from all over Cimmeria, but the majority are humans from Eastern Cimmeria. Coming from a range of different cities, the locals have little in common besides their current situation. The settlement is a melting pot of cultures, cuisines, and social rules. As the city develops its own identity, arguments are common but so too are unions of unusual pairings. As a young settlement, Mo’nyoq is unique in having few children present. Many of the colonists either have none or left them in the care of relatives in other locations. This has created an adult or vulgar atmosphere in Mo’nyoq.

Mo’nyoq is named after a real city, Mo’ynoq, previously on the south coast of the Aral Sea. Irrigation canals did by the Soviets have led to the almost complete destruction of the Aral Sea. While Mo’ynoq was once a fishing town on the south coast it is now a site of disaster tourism about a hundred miles from the Aral Sea’s receding coast line.

Aral Sea in 1989 (left) and 2014 (right)

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

78 – D&D in Suburbia (Ryan and Serenity Springs) Setting the Stage, Campaigns for D&D and Other RPGs

Ryan tells us about his new adventure, Serenity Springs! It's a cozy little suburb. Or at least it seems like it at first. Until you realize its in a dimension like Ravenloft and evil entities lurk around every corner to threaten the citizens and visitors with awful, gruesome death. Just don't bleed on Mrs. Dotty's petunias!You can follow the Kickstarter for Serenity Springs at this link: https://www.kickstarter.com/projects/grinningportal/serenity-springs-campaign-setting-for-fantasy-ttrpgs?ref=7ob6pyIf you'd like to know more about Ryan's other projects you can check out his website: https://grinningportalgames.com/And you can follow Grinning Portal Games on Bluesky: https://bsky.app/profile/grinningportal.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/p97dfEauFjSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  2. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)
  3. 76 – Flying Island Worlds (Alan and Fractus)
  4. 75 – Masks, Capitalism, and Coming of Age (Joel and Critical Bits)
  5. 74 – Kylie and Fallout: Garden of Atom