Previous: Cimmerian Timeline Part 38

This entry covers the events of Blendegad, Galandir, and Tereman prior to their first engagement with the githyanki in Shalerton.

967BCE: Galandir was born to elven parents in Valor’s Forest.

880BCE: The human settlements around Valor’s Forest suffered a number of monster attacks. They petitioned the Elves of Valor’s Forest for assistance. Rather than directly protecting the settlements, the elves offered to train one hundred humans to be monster-hunting rangers. Restnor the First was one of the humans who volunteered for this training. Galandir joined the class as well, hoping to learn the skills needed to be a hero like the Heroes of the Dragon War.

879BCE: Galandir disliked the two-weapon fighting style taught to the rangers. He began experimenting with a single longsword in one hand while he used his other hand to cast spells.

855BCE: Blendegad was born in a village outside of Dalleer to a human descendant of a red dragon. The drop of draconic blood gave him access to curse magic, even as a child.

851BCE: Tereman was born as the third son to a minor merchant in Dalleer.

841BCE: Tereman’s parents sold him as an indentured servant to the Dalleer Police.

832BCE: Blendegad had grown into a strong young man with powerful control over curse magic. He used his physical and magical powers to protect his village from a goblin attack.

831BCE: Tereman completed his servitude to the Dalleer Police. His independent training gave him access to divine magic along with the normal weapon and armor skills provided by the Dalleer Police.
Galandir finally perfected his fighting style of using magic and sword skills at the same time.
The Lich-queen of the Githyanki sent scouts into the Material Plane to gather information. They kidnapped people across Cimmeria for torture and interrogation. The people of Shalerton hired mercenaries to mount a rescue attempt. The Gish Trio of Blendegad, Galandir, and Tereman answered the call and proved successful in driving the githyanki off. The Gish Trio began researching the magical items that the githyanki left behind.

Next: Cimmerian Timeline Part 40

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)