Previous: Cimmerian Timeline Part 35

821BCE: The Gish Trio let the githyanki and blue dragons wear themselves down against each other. Tracy and Tereman worked on a banishment spell to throw the Lich-queen back to the Astral Plane. Galandir and Blendegad forged new magical equipment using the metal of the githyanki’s silver swords.

820BCE: Blendegad noticed a peculiar resonant quality to the silver sword material. He began work on a panoply of armor, shield, and sword that would enhance each other when worn together.

819BCE: Tracy and the Gish Trio’s work was complete. They had the best gear they could manufacture and a spell guaranteed to throw the Lich-queen out of the Material Plane permanently. The heroes waited for the best time to strike. Fortunately, the Draco-Gith War gave them plenty of opportunities. The Lich-queen was weakened after a battle with the blue dragons and the Gish Trio chose that time to strike. Their plan proved successful, but not without cost. Tereman banished the Lich-queen to the Astral Plane, but Tracy’s soul was ripped from her body and consumed during the fight rendering her eternally dead.
The Draco-Gith War continued after the Lich-queen’s banishment, but without her direct presence. The Gish Trio fought on without Tracy, eliminating powerful githyanki wherever they could.

818BCE: Blendegad’s guilt over the death of Tracy drove him to alter the shield of the combined panoply he’d made with Galandir and Tereman. With Shratalanda’s notes and his gathered knowledge of the githyanki, Blendegad changed the nature of the resonant power of the panoply. Now when all three were worn together they would transform the bearer into an immortal being. Blendegad completed his work and donned the gear and he changed into a new breed of immortal, a vampire.
Blendegad noticed the drawbacks of his new nature quickly and hid the effects from Galandir and Tereman. He drank from the githyanki they killed when his allies’ backs were turned.

817BC: Intoxicated by the power of drinking blood, Blendegad began purchasing slaves while traveling to eliminate githyanki. He drank the slaves dry and deposited corpses across Cimmeria. After a few months Blendegad realized his leftovers were rising as vampires themselves, but by then it was too late. Hundreds of victims littered Cimmeria and a new plague of vampires would haunt Cimmeria for centuries afterwards.

816BCE: Galandir and Tereman discovered the depraved darkness Blendegad had fallen into. They ambushed their friend and magically bound him beneath an unmarked hill south of Bradel Fields. Galandir and Tereman reclaimed the sword, shield, and armor of panoply but the powerful magic that created the artifacts resisted destruction. The pair resolved to create three vaults to safeguard the items and prevent their reunification.

808BCE: Galandir and Tereman completed their work on the three vaults to house the panoply corrupted by Blendegad. The pair started a dojo by an oasis in the north of the Shacklack Desert. This dojo would train the next generation of gish knights.

784BCE: Tereman passed away and Galandir became the sole master of the gish dojo.

Next: Cimmerian Timeline Part 37

2 responses to “Cimmerian Timeline Part 36”

  1. Cimmerian Timeline Part 35 | GoCorral Avatar

    […] Next: Cimmerian Timeline Part 36 […]

  2. Cimmerian Timeline Part 37 | GoCorral Avatar

    […] Previous: Cimmerian Timeline Part 36 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)