Previous: Kingdoms Sprouting Up Part 4

Satronwook
After the Dragon War a few humans, elves, and halflings settled within the Aractrash Jungle. One group founded a small village named Satronwook on one of the upriver intersections of the Aractrash River. As trappers and traders moved through the village they stayed at the Inn of Lost Souls. The establishment was right on the village square, an optimal location for all those who wished to do business in town.
One day Dionysus got it in his head to go on a tour of Cimmeria to witness the food, drink, and culture of the Olympians new playground. Of course Dionysus brought his entourage, maenads, and Pan. They started in the West and proceeded clockwise around the Caspian Sea in a meandering path. Along the way the members of their troop shifted and changed. When they neared the end they had acquired a pack of magical blink dogs. The final stop on their tour was Satronwook.
When Dinoysus arrived in Satronwook he struck his thyrsus into the ground of the village square. The staff grew and grew into the alcohol fountain that makes Satronwook famous today. The pair stayed for a month in the Inn of Lost Souls, partying in their characteristic destructive way. At the end of their visit every citizen of Satronwook was either dead, cursed, or enriched by some blessing of the gods.
At dawn on their final day Dinonysus and Pan snickered and announced they were leaving. They had one more gift to bestow upon the winner of a final drinking contest. At the conclusion of this contest, the halfling woman, Baradera, was declared the victor. Dionysus crowned her with a band of solid gold. As he placed the crown on her head she transformed into the shape of the local bears, a panda. Baradera retained her intelligence and her powers of speech. In fact, the crown enhanced greatly enhanced her thoughts, turning her into a genius.
Pan revealed his gift next. The Crown of the Panda conferred great intellect and gave the wearer the power to introduce or remove one new law into Satronwook’s currently blank legal code. These laws would be enforced by the blink dogs which would be staying behind in Satronwook. The drinking contest would be repeated every year to decide the next year’s leader. Each new person to don the crown would add or take away a law to be enforced by the blink dogs. This annual contest would be named after the first winner, Baradera.
Dionysus, Pan, and a few maenads left Satronwook, laughing as they went. Baradera discovered why a year later when her reign as the Panda ended. She had expected the transfer of power to return her to her halfling form, but instead she remained a panda, albeit one with a golden ring of fur around her head. A final joke played by the gods upon the people of Satronwook.
The wonder of the alcohol fountain and the Panda leaders attracted people to Satronwook. Soon it became a thriving trading town. The legal framework took a few years to adapt as many basic laws could only be added a year at a time. The blink dogs enforced only the official laws, but the citizens themselves enforced common sense morality through mob justice until the legal code caught up.
The alcohol fountain caused Satronwook’s particular character of drunken partying to persist, turning the city into the wild party capital that it is today.

Dradelden
Western Cimmeria was rocked to its core one hundred years after the Dragon War. The Amazons invaded.
The Amazons were a race of humans led by warrior women. They lived in the region north of the Black Sea on the border of the monster infested Dark Reaches. The Amazons’ warrior tradition included horseback riding, bows, and close quarters combat. Women fought and protected the Amazon Kingdom while men worked to maintain a constant food supply. The Amazons were led by a queen who was coronated after a rigorous contest of physical strength.
The Amazon Queen Saikolok brought her people into Western Cimmeria, pillaging and raiding throughout the land. They captured booty and prisoners, but soon found they needed to defend their goods due to the aerials of Jeutontic. Rather than quit the land, the Amazons established a base in Dradelden. Queen Saikolok left the colony in the hands of her subordinate, Triadnikai. Triadnikai backed off the constant raiding and played a political game to make Dradelden into one of the most prominent cities in Western Cimmeria.

2 responses to “Kingdoms Sprouting Up Part 5”

  1. Kingdoms Sprouting Up Part 4 | GoCorral Avatar

    […] Next: Kingdoms Sprouting Up Part 5 […]

  2. Cimmerian Timeline Part 48 | GoCorral Avatar

    […] the foundation of Dradelden to the timeline. I wrote about the initial Amazon invasion back in my Kingdoms Sprouting Up Part 5 post, but I never committed those events to a particular date. My notes say about 800BCE, so lets […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)