Jovy was 50 years old at the conclusion of the Dragon War. Most men didn’t live to such an old age and those that did would be thinking only of resting their tired bodies. Not so for Jovy!

As a child Jovy had always dreamed of a life of luxury without responsibility and it was now within his grasp. He went with Amalgami and Toffoun to the Dwarven Kingdom, not to advise the king as the others did, but to drink and sleep around. He relieved many bearded, dwarven women of their virginities and the ire of many dwarven fathers, brothers, and husbands. Drinking contests were frequent in the dwarven lands and Jovy won all of them.

As it usually went in Jovy’s life, eventually he wore out his welcome with the dwarven people and had to move. He returned to his ship that he’d moored on the eastern coast of the Caspian. Captain Jovy was surprised to find a community had sprung up around his ship, viewing it as a sacred artifact of the Dragon War. Jovy took pleasure in their adoration and resumed his title as King of the Caspian. The town that had grown around the Mira Miro was dubbed Lordodo. King Jovy ruled over his subjects, judged their legal cases, made policy, protected them, and took tribute. The tribute was Jovy’s favorite part of the deal.

Jovy spent his leisure time as king drinking, gambling, and carousing. His ship remained ashore. The other Heroes of the Dragon War assisted in the construction of the protective dungeons for the Dragon Orbs or entered their long slumbers. Jovy did not, wishing to live out his life to the end. He had promised to protect the Orb, but promises are made to be broken.

On Jovy’s 72nd birthday party Tentineh arrived. The human wizard was even older than Jovy. Tentineh reminded his old ally of his promise and the importance of his actions to preserving peace in the future world. Jovy grudgingly accepted, as long as he got to sail the sea one last time.

Jovy pushed the Mira Miro into the Caspian and took one last pleasure cruise through Those Blast Islands. One year later on his 73rd birthday he joined Tentineh in hibernation until their respective Orbs of Dragonkind broke. Jovy left the Mira Miro docked at Lordodo where it became the administrative offices of the small kingdom he had created.

Jovy had left many offspring, but none that could truly claim to be his heir. His real successors were the captains who sailed the sea after him. In recognition of this, Lordodo was ruled by the Navigator’s Guild after Jovy left the world of the living.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)