Gregor

Gregor is one of the four dragovinian Enforcers restored to his mortal form by Apollo. He traveled with Sivirdm, Stanton, Wu, and Sergeant Korjak to recover the four missing pieces of the Druid’s Prophecy for the Rebellion. During this journey Gregor proved to be a ferocious combatant, but often attempted to solve problems with diplomacy rather than violence. After recovering the Prophecy pieces Gregor and his companions parted ways with the Rebellion. They traveled into the east to reunite the orc tribes.

Gregor was born in the northern Orc Lands. Little is known about his childhood. Gregor was a formidable warrior by the time he was initiated into adulthood by the tribe. His strength and fighting skill continued to grow until he became chief of his tribe. Gregor was no dumb brute like the other orc chiefs though. His shaman-like wisdom matched his titanic strength.

Gregor planned to cultivate influence among the other orc tribes and form a united orc nation. He battled, schemed, traded, and plotted his way to a position of power over more than half the orc tribes. All seemed well until a band of magically enhanced slavers attacked. The orcs were physically strong under Gregor’s leadership, but their magical power remained feeble. The slavers attacked Gregor’s personal lieutenants, threatening everything he’d built. Gregor threw himself at the slavers. He killed many and protected his people, but in return he was captured.

The great orc was taken west and sold into the fighting  pits of Xoria. Gregor fought his way through all his opponents. Beasts, men, monsters, and even dragons, all were slaughtered by Gregor’s claymore. The barbarian of the east was taken to the greatest arena in Nox to fight for the entertainment of King Jevaninada II. The King took notice of Gregor’s talent. The orc’s undefeated record in the pit was rewarded with a place at the King’s side as a dragovinian Enforcer.

Gregor enjoyed the luxury, freedom, and continued opportunities for violence that came with his Enforcer role. He zealously sought out traitors to the Xorian Empire and dealt with them appropriately. Lingering in the back of his mind was Gregor’s desire to unite the orc tribes. His impulses were suppressed by his cragovinian nature, preventing action during the years he served the Xorian King.

Gregor was sent into Bigby’s Forest along with three other top-level dragovinian Enfrocers, Sivirdm, Stanton, and Wu, to root out the base of the Rebellion. The four of them were captured due to the divine intervention of Apollo. He restored them to their mortal forms and stripped away their memories. Their natural tendencies remained, pulling most of them to immorality and vice.

Gregor traveled with Sivirdm, Stanton, Wu, and their military commander, Korjak, to retrieve the lost pieces of the Druid’s Prophecy. They successfully found the four missing pieces and returned them to the Rebellion leaders. Along the way, Gregor met an orkish necromancer named Ratigon. He recognized Gregor and vowed to be a harbinger, heralded his return to the Orc Lands in the east.

With his quest to find the pieces of the Druid’s Prophecy completed, Gregor headed into the east with Sivirdm, Korjak, and Reggy. They plan to reunite the orc people and make Cimmeria tremble for the injustices they have heaped upon those considered to be inferior.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

84 – Horseback Riding D&D Camp (Michael and SaddleSnaps) Setting the Stage, Campaigns for D&D and Other RPGs

Michael tells us about a D&D horseback riding experience at SaddleSnaps! The Chicago-based stable hosted a weekend camping, horseback riding, and D&D event. About 50 players came from across the country for this new experience. During the event, the players were split up into three groups. Each of the groups engaged in the "Exploration" and "Social Interaction" pillars of RPGs as a LARP. They used horses to go out on rides around the area to find clues to a developing mystery. After returning to their base camp they'd set up around tables for the D&D "Combat" pillar. Michael was the main DM of the adventure along with lots of support DMs and NPC actors helping him out.SaddleSnaps is planning to do more rides like this in the future, both single day rides as well as full weekend campouts like this first one. There are evening rides every Thursday for the rest of July 2026 with more to come in future months. You can check out everything about SaddleSnaps on their website.Michael has his own website for his RPG resources called Paragon Provisions that you can check out as well.Michael also runs his own Discord server that you connect with him on if you'd like to keep up with all the cool D&D stuff he's doing.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  2. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  3. 82 – Tarot Ghosts (George and Fears & Fortunes)
  4. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  5. 80 – Dynamic RPG Countries (Travis and Tetara)