Zelus

Zelus is the Classical deific embodiment of zeal itself. He encapsulates excitement, eagerness, rivalry, and unwavering devotion to a sworn cause. Zelus is one of the Daimons, the divine children of Pallas and the River Styx. He currently aids the Exiles in their quest to eradicate Dragovinians from the face of the earth.

Zelus has a complicated place in the Olympian pantheon. His father Pallas was a second generation Titan and his mother, the River Styx, is the river that separates the Land of the Dead from the living world. His brothers and sisters are personification deities like himself. Nike embodies victory, Kratos embodies violent strength, and Bia embodies energy and force.

In addition to instilling unswerving devotion in mortals, Zelus serves as the bodyguard of Zeus. After the Dahak poisoned Zeus on Olympus itself, Zelus felt depression hit him hard. He lost himself in drinking and gambling until the Exiles from the Alliance found him dicing against Hermes. With renewed purpose to revive Zeus, Zelus joined the Exiles in their quest to restore Zeus and defeat Blendegad.

Zelus uses his divine powers to keep the Exiles alive in their engagements with the Dragovinians. He has aided the Exiles in acquiring the Lots and the pieces of the Druid’s Prophecy.

While he stands by the Exiles in many ways, Zelus’s ultimate goals are different than theirs. They seek to save the mortals of Cimmeria from death and enslavement. Zelus seeks only to revive Zeus and defeat Blendegad. He does not concern himself with civilian casualties in the slightest. His disregard for mortal life led Zelus into a contest of wills with Amalius. Ultimately, Amalius left the Exiles to rejoin the Alliance.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

71 – Aaron Ryan and Dissonance/The End Setting the Stage, Campaigns for D&D and Other RPGs

I talked with Aaron Ryan about two of his book series, Dissonance and The End.Dissonance is a near future world where aliens have attacked, killing most humans and animals on Earth and driving humans into hiding underground. Humans finally develop technology to fight back and the war enters a new stage while the characters also struggle to determine the motivation for the alien invasion and nefarious actions of the government.The End is a Christian End Time series based loosely on the events described in Revelations. A man calling himself Nero has risen to rule over the world and he has outlawed Christianity. Robots called Guardians hunt Christians throughout the world, murdering them on the spot if they don't recant their faith. A resistance movement works in the shadows against Nero, but things aren't looking good for them.We talked about the basics of those settings along with how they could be adapted for RPG campaign settings. My main recommendations were Ashes Without Number, Spire, and Blades in the Dark.If you're interested in reading Aaron's books you can find them at most any bookstore or library. Both of the series are also being adapted into movies, but aren't publicly available yet. Aaron's website is https://authoraaronryan.com/ for the latest updates on his work. Next up for Aaron is the Talisman series that covers events within the "Aaronverse" in the decades between Dissonance and The End.Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 71 – Aaron Ryan and Dissonance/The End
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  4. 68 – John and Tahlvaen
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