Zelus

Zelus is the Classical deific embodiment of zeal itself. He encapsulates excitement, eagerness, rivalry, and unwavering devotion to a sworn cause. Zelus is one of the Daimons, the divine children of Pallas and the River Styx. He currently aids the Exiles in their quest to eradicate Dragovinians from the face of the earth.

Zelus has a complicated place in the Olympian pantheon. His father Pallas was a second generation Titan and his mother, the River Styx, is the river that separates the Land of the Dead from the living world. His brothers and sisters are personification deities like himself. Nike embodies victory, Kratos embodies violent strength, and Bia embodies energy and force.

In addition to instilling unswerving devotion in mortals, Zelus serves as the bodyguard of Zeus. After the Dahak poisoned Zeus on Olympus itself, Zelus felt depression hit him hard. He lost himself in drinking and gambling until the Exiles from the Alliance found him dicing against Hermes. With renewed purpose to revive Zeus, Zelus joined the Exiles in their quest to restore Zeus and defeat Blendegad.

Zelus uses his divine powers to keep the Exiles alive in their engagements with the Dragovinians. He has aided the Exiles in acquiring the Lots and the pieces of the Druid’s Prophecy.

While he stands by the Exiles in many ways, Zelus’s ultimate goals are different than theirs. They seek to save the mortals of Cimmeria from death and enslavement. Zelus seeks only to revive Zeus and defeat Blendegad. He does not concern himself with civilian casualties in the slightest. His disregard for mortal life led Zelus into a contest of wills with Amalius. Ultimately, Amalius left the Exiles to rejoin the Alliance.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

82 – Tarot Ghosts (George and Fears & Fortunes) Setting the Stage, Campaigns for D&D and Other RPGs

George tells us about his D&D actual play called Fears and Fortunes. The campaign follows the adventures of Sly, granddaughter of the Seer of Bearuport. Sly accidentally releases a bunch of ghosts from her late grandmother's tarot deck. She and her band of companions must find the fourteen ghosts that escaped and imprison them within the deck once more.The campaign is sponsored by Forgotten Adventures, the battle map company. The show has an amazingly high production value with great maps, character art, music, and effects. Cool stuff to watch! And all the visual tools used in the show are available to you from Forgotten Adventures.You can watch the actual play yourself on the Fears & Fortunes YouTube channel.All the cool maps and assets of Fears and Fortunes are available on the Forgotten Adventures website.Or on the Forgotten Adventures Patreon.If you're interested in more of George's projects you can find them by Googling his screen name, GloriousGe0rge. That's with a zero in Ge0rge.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 82 – Tarot Ghosts (George and Fears & Fortunes)
  2. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  3. 80 – Dynamic RPG Countries (Travis and Tetara)
  4. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  5. 78 – D&D in Suburbia (Ryan and Serenity Springs)