Previous: Cimmerian Timeline Part 10

927BCE: Danar didn’t know how to survive in the wild. He was taken in by a group of kind villagers. They accepted him into their community and he took up a woodcutter’s axe to protect them from the monsters that plagued them. Danar never publicly used magic, but he continued to practice his arcane skills in secret.

925BCE: Danar rose to become headman of his village. He organized the people of the swamplands into a militia, so they could deserve themselves and keep order while Danar was occupied elsewhere. The black dragon brothers, Kovan’rorshac and Pithwatolzar, permitted Danar’s actions as it indirectly benefited him. Wealthier citizens meant more tribute for the dragons.

924BCE: Danar’s civilization of the swamp encountered resistance when the elven druid, Eathirilu, arrived in the area. Eathirilu viewed Danar’s efforts to expand farm lands and hunting grounds as antithetical to nature itself. He attacked and sabotaged many of the exiled prince’s projects. The two figures crossed paths numerous times, but neither could get the upper hand over the other.

923BCE: The red wyrm, Invernix, witnessed Danar’s charitable work in the swamplands. “Why had the black dragon monarchs done nothing?” thought Invernix. “Were they lazy and decadent or was this an alliance between bronze and black?” Invernix disliked the situation either way. He entered the swamplands and began burning settlements.

922BCE: Danar refused to engage, but not for lack of courage. Rather, Danar was concerned for the fate of his people should he die. They could be killed and broken by lesser threats without his protection. Danar hoped that Invernix would grow bored and return to the Terror Mountains.

921BCE: Invernix did not leave and Danar confronted the fact that he would have to face the dragon. Danar teamed up with his previous enemy, Eathirilu, to fight Invernix. Unfortunately, Invernix defeated the pair. The great red wyrm promised to leave the swamplands untouched if Danar returned to Sheerzen and claimed the throne. Invernix planned on using Danar as a pawn in Rilopenaril’s kingdom.
Danar visited the first village he had stayed at. Revealing his magic powers he told the villagers that he was returning to his birthright in Sheerzen. People from all over gathered together to say goodbye to their leader. The combined their varied talents and made Danar a superb axe of unequaled quality to replace the old woodcutter’s axe he had used for so many years.

920BCE: Danar returned to Sheerzen to challenge the throne. His parents had died and his brother, Einhart, had defeated the other four siblings. Prince Einhart’s coronation was imminent. The people of Sheerzen protested Danar’s return, saying that his exile made his claim illegitimate. Ignoring the voices of the crowd, Einhart accepted Danar’s challenge. The two dueled in the vast, open, central elevator of Sheerzen. Danar’s axe brought him victory, but his brother shot out Danar’s right eye with an electricity spell.
Danar was coronated in his brother’s place. At the ceremony an elder earth elemental, Rhinston, attended. The elemental gave Danar a magical gem that could take the place of an eye. The gem fit perfectly in his eye socket. Danar chose to keep the eye hidden behind a patch. It was said that when Danar revealed his gem eye he could see to the truth of all things.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

83 – Call of Cthulhu's Garden (Hem and The Sprouting) Setting the Stage, Campaigns for D&D and Other RPGs

Hem tells us about their actual play campaign, The Sprouting. Within the world of The Sprouting, Earth's history diverged during the 1800s when an eldritch horror was summoned into our reality. The horror lay in wait for centuries, building up a secret army of plant monsters. In 2020, the plant monsters struck, ruining infrastructure and attacking population centers across the world. One hundred years have passed and our heroes learn that the next stage of the plant apocalypse has begun…We also discussed some of the difficulties and pleasures of actual play podcasts and how the RPG community varies internationally (Hem is in Iceland).If you want to try listening to The Sprouting its available on all major podcast platforms. You can learn more on The Sprouting's website.For other shows produced by Hem check out Blighthouse Studio's website.Hem mentioned The Lucky Die actual play show of theirs several times which used D&D 5e.And the broader network of Fable and Folly has their website too.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
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  3. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  4. 80 – Dynamic RPG Countries (Travis and Tetara)
  5. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)