Another PC coming at you! This character is played by my friend who goes by Middle_Snu on the Internet. We worked together on writing his backstory so he deserves equal credit for what you see here.

Hektor

Hektor Rackgard is a powerful wizard and a key figure in the Alliace and the Exiles that split off from the Alliance, secretly maintaining a place in both groups for a time. Hektor’s magical expertise lies in summoning, shapeshifting, scrying, and quick elimination of foes through a number of offensive but not necessarily lethal means.

Hektor Rackgard was born to a minor noble of the small Aractrashan town, Lakatia. His father wished to advance his family in anyway possible. He saw an opportunity in young Hektor’s voracious appetite for books. Hektor’s father hired more than a dozen tutors for the boy along with an instructor in magic. Hektor learned much from his other tutors, but he enjoyed his magic lessons best. Hektor’s talents grew until he was noticed by the King’s Court. Hektor moved to Court and gave advice on all matters along with the other counselors there. He ascended to the coveted position of Archmage of Aractrash at a startlingly young age.

When Hektor’s father died, he assumed the title of Count of Lakatia. With his new title, Hektor felt added responsibility to protect the people of his town, on the northern border west of the Aractrashan Jungle. He perceived the Xorians as the greatest threat, due to their constant expansion and past failures to contain them. Hektor pleaded with King Ballard repeatedly to join the war, but Ballard refused. He would not risk the lives of his countrymen unless he saw an absolute need to do so. Hektor resigned as Archmage and left the capital filled with anger and frustration. He decided that if King Ballard would do nothing, then he would take matters into his own hands.

Hektor joined the Alliance himself and has been rendering them magical aid ever since. Hektor was instrumental in bringing the city of Dorrowsan over to the Alliance by supposedly defeating the city’s leader, The Great Lump, in single combat. Hektor would’ve lost, but Amalius and the Bjorn of Dalleer secretly assisted him and turned the tide of the duel. Hektor assumed lordship of the city, but passed it onto Kig Yupington. Dorrowsan was taken east to train its citizens outside of Jipangu.

Hektor took the side of the exiled Alliance Council members during their hearing. He continues to render them aid whenever he can. Alongside the Exiles, Hektor defeated the Bane and the blue wyrm Bavastatner that plagued the people of Mars’ Oasis. Hektor thankfully evaded participation in the release of Sartoria and Invernix from their prison in the Red Orb of Dragonkind. With his reputation intact he was able to secure the entry of Aractrash into the war on the Alliance’s side.

After bringing Aractrash into the war, Hektor ceased keeping his relationship with the Alliance Exiles a secret. He now openly works with them, hunting down pieces of prophecies that they hope will bring an end to the dragovinian race that dominates Xoria.

-GoCorral

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)