Beating Heroic Gluth was a pain in the butt.
Heroic Gluth has three advantages over you.
First, he starts with a Unstable Ghoul and a Zombie Chow.
Second, his hero power activates every turn for free and reduces the health of all your minions to 1.
Third, his Jaws weapon card is freaking broken and terrifying.
Dealing with Gluth’s first two advantages is easy enough, but the game will be decided by how you overcome the Jaws card.
At first I tried a freeze Mage deck. I was hoping to get a Water Elemental down and just constantly attack Gluth with it. He’d always be frozen and I’d never have to worry about his Jaws.
Turns out its harder to keep a 1 health Water Elemental alive than I originally thought. Let alone survive to get it on the board against Gluth.
So I abandoned the freeze Mage and switched to a funky Priest deck. Here’s the deck list:
Circle of Healing x2
Mind Vision x2
Acidic Swamp Ooze x2
Youthgul Brewmaster x2
Shadow Word: Death x2
Coldlight Oracle x2
Shadow Madness x2
Auchenai Soulpriest x2
Dark Iron Dwarf x2
Wailing Soul x2
Holy Nova x2
Holy Fire x2
Cabal Shadow Priest x2
To avoid losing you either need Gluth to not draw his Jaws or you need to draw an Acidic Swamp Ooze.
Coldlight Orcale will help you find what you need faster and Youthful Brewmaster will give you the Ooze back to use again when Gluth plays another Jaws card.
Gluth will probably build a large minion army. I wiped his out with an Auchenai Soulpriest/Circle of Healing combo.
I’d taken a lot of damage from his horde of minions, but most of them were Zombie Chow. I gained 20 life in one turn!
The two best ways to reduce Gluth’s life are Alexstrasza and stealing Gluth’s Jaws with Thoughtsteal or Mindvision.
There are a few derpy things in this deck that I wouldn’t repeat.
Stealing minions with Shadow Madness and Cabal Shadow Priest was occasionally useful, but I think something like Shadow Word: Pain or Magma Rager.
Dark Iron Dwarf was also a bit off. I don’t think I ever played one. Every other card I had in my hand was always a better choice. I wouldn’t include that again.
Finally, Wailing Soul. The intent of this card was to silence Gluth’s health debuff. After the debuff is silenced you can attack with your minions and destroy Gluth’s stuff without trading. On Gluth’s turn he uses his hero power once more and all your minions are back at 1 health without having really lost anything from the earlier trade.
While the Wailing Soul play made sense, I was never in a position to make those trades. I played the Wailing Souls in the deck only when I needed a body on the board.
Some good cards would be Sludge Belcher and Mind Control Tech. Both of those give you two good minions on the board for the price of one card.
Anyways, the deck worked, but not on my first try. Took me awhile, but I put a leash on that zombie dog and took him for a walk!