My previous post outlining League of Legends was forever ago. I posted League of Legends Map Part 3 on March 22nd.
Today I’m going to talk about the League of Legends meta.
In the everyday usage of the word, meta means something that is self-referential. But meta means something different when you’re talking about video games.
The meta of a video game refers to specific strategies used to play against other people.
The meta of a game evolves out of the rock-paper-scissors mechanics that most games use.
The meta can shift so that more people are playing rock than any other symbol, but if that happens then inevitably more people will start playing paper because paper is good against rock.
Or maybe the game designers will notice that scissors is losing more games than it should on average. The designers give scissors a buff for fighting the other symbols. The buff results in more people playing scissors and then more people playing rock because it counters scissors and on and on and on.
So what is the meta of League of Legends?
Like I said in my previous posts, League of Legends has three different lanes that shape the map.
Each lane has a set of resources that give gold, the enemy minions. Killing minions gets you gold.
There’s also the jungle monsters inbetween lanes that give gold.
So four places to get gold, but five people on each team. Not quite enough to go around.
The jungle, top, and mid lanes are what you’d expect. One person in each collects resources from that lane.
In North America the current meta is a large champion who can take a lot of hits in top lane.
The mid lane usually has a champion that can’t survive a lot of hits, but can deal a lot of damage with their abilities.
A lot of different champions work in the jungle. The North American meta for League of Legends jungle champions has been shifting a lot lately, so I couldn’t say what really fits there. In the picture above I’m a tanky jungler who can take a lot of hits and slow the other team down by throwing snowballs at them.
The League of Legends puts two champions in the bottom lane.
Because there’s two in the same place, you can’t name the lane based on the position. Instead the two positions are called Attack Damage Carry (ADC) and Support.
The ADC is responsible for shooting arrows or bullets at people. They’ve got a lot of abilities that make their arrows or bullets hit harder or reposition themselves so they can keep shooting arrows or bullets at the enemy team, but that’s the gist of the role.
The support is supposed to keep the ADC alive and provide basic utility to the team as a whole.
For example, a friend of my is playing Nami in the top left of the picture above.
Nami is a mermaid support. Her abilities let her heal her allies, trap her enemies in a bubble of water, buff her ADC’s attacks to make them slow enemies, speed up her team, and create a giant tidal wave that pushes the enemy team away.
So if Nami’s ADC is jumped on by an enemy, Nami can trap that enemy in a water bubble to save her ADC.
If someone is running at her ADC, Nami can increase the ADC’s speed and allow the ADC to slow the running enemy with their arrows and bullets.
The support’s role is so focused around keeping the ADC healthy and alive that the support doesn’t even share the gold from minions in the bottom lane. It’s expected that the ADC will kill all of the minions and get all of the gold.
So that’s the meta in League of Legends right now. More League posts to come!
If you’re interested in playing League of Legends you can give it a try using this link. Feel free to message me in game if you want to play a little with me! My name is SoapySeahorse on the North American server.