Previous: Gurutama Timeline Revising Part 6

I was playing Spore around the time we were playing this part of Dawn of Worlds.

In Spore you can defeat other nations by fighting them or by converting them to your cause.

I tried to do the conversion thing with the dwarves, but the other players wouldn’t have it. It’s difficult to convert people when each race has their own living god (Drolfo, Navillus, Izquitl, and The Books).

36 NA: Without definite proof of the demonic presence in the Upper Maw the merfolk refused to form an offensive alliance with the dwarves against the humans. The dwarves asked that a commission of merfolk be sent along with the dwarven missionaries to the lands of the Najar. There, the people of the sea would see the threat that loomed in the North.

40 NA: Now that the people of Bwolark had settled themselves on the newly christened, Bwolo Isle, the merfolk decided to intervene. The fish-men demanded tribute in rice from the humans on their island. Just as Bwolark had spat at the offer of Navillus the Black Prince, the Bwarlor rejected the random demands for foreign crops by the merfolk.

50 NA: After years of trying, shaky diplomatic relations were finally established between the dwarves and the avians. Unfortunately, the avians rejected the dwarven offer to arbitrate peace between the avians and the merfolk. Since the death of Trebor the avians lacked true central leadership. While the Prophets of Cui-Xoloc were recognized as the avian rulers, they held little real power. Generals, sages, princes and prophets seemed a dime a dozen, each vying for control of the Hrududu.

The avians were too proud to accept the humiliating terms of the merfolk. They could not let their people’s spilled blood go unpunished and yet… they lacked united leadership and the military discipline to formulate an attack. They posed little threat to the merfolk, beyond the occasional raid on Tortuga. With each passing decade their attacks became less ferocious, smaller, and more content to merely pilfer outlying farms and villages.

52 NA: The dwarven missionaries, after failure at Rontu-Aru, took the merfolk embassy to the port city of Alixria. The dwarves reminded the merfolk of the worldwide earthquake many years ago. The dwarven sages believed the quake was some sort of demonic presence entering the world and corrupting the humans. The dwarves showed as much of the human devil worship as they could manage without endangering themselves. Unfortunately, the Najar were good at hiding their villainy. The merfolk rejected the alliance offer, seeing no danger in the Najaran Empire’s existence.

The dwarves went home, defeated before any battles had even taken place. Without any allies they had no hope of winning a war against the humans.

67 NA: The wraith-like race of grez emerged in the cold reaches of Glacierstone. Who knows how long they had been there, biding their time.

78 NA: The growth of the Halusho Forest manifested itself in new, mysterious ways. A new race came walking out of the trees, the elves.

83 NA: The elves quickly organized their civilization with their natural talents. They built a city around a giant oak in the forest, Crodolan. There the elves created great works of art with wood from the Halusho and with metal mined from the Mandibles.

97 NA: Reesrevo, the god of winter and patron god of the grez, guided his people as they established themselves in the new world. The grez moved into the cold ocean between Glacierstone and the Upper Maw. They created Reesrevoton by freezing the ocean and making a giant glacial tower surrounded by a layer of ice under the command of their god. The grez turned all of Glacierstone and parts of the northwestern Maw to ice.

-Mister Ed

Next: Gurutama Timeline Revising Part 8

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)