Previous: Gurutama Timeline Revising Part 3

1979 BE: Tortuga was expanded and became both a land and a sea fortification.

1872 BE: Trebor spoke to Izquitl. She told him the time for war had come! The avians founded the city of Nanatok on the northwestern edge of the Lower Maw to widen their reach and an avian army organized in Hrududu to combat the Landwalker threat.

1821 BE: After losing the fortress of Tortuga to an organized avian assault, three merfolk armies were conscripted. Two marched on Tortuga and swiftly retook it. The third army defended Drolfo’s Cove from reprisals.

1764 BE: Continuing skirmishes between the avians and merfolk taught the avians a lesson. Their armies developed new tactics and military organization that were the envy of all subsequent races.

1543 BE: The dwarves built the city of Silver Top and the world’s mountains continued to grow.

1317 BE: The eternal give and take war between the avians and merfolk reached a turning point when tragedy struck the avian people. Their immortal prophet, Trebor, was slain while overseeing the armies’ performance in stormy weather. A bolt of lightning sprung from the clouds and Trebor’s religious talisman attracted the blast. He fell down upon Cui-Xoloc, his body coming to rest in the market square of Zener’hro. The avians held a grand funeral in their prophet’s honor. They were convinced that the storm was sent by some dark magic of the merfolk. Their hearts hardened as they prepared for a true war.

1296 BE: After noticing a lack of decisive action for several years on the part of the avians, the merfolk increased their offensive operations. Landers chopped down a large number of trees in the Eastern Hrududu. The area turned into a marsh due to its still considerable yearly rainfall. Some True Merfolk and Landers settled in the marsh.

1165 BE: A vast swath of land in the northeast froze over. This land became known as the New Ice. The humans living in that region, the Alrador, became adapted to the cold. They made a special blue paint out of the mushrooms that grew in the forest. They painted their bodies with elaborate designs before engaging in battle with other tribes. All humans continued their violent existence. The volcano served as the focal point of their brutality. Men, women, and children were thrown into its boiling depths and shamans of the Najar Valley drew strength from its sinister glow.

1013 BE: The southern Red Peaks sprung up. The range grew by feeding upon the human souls thrown into the Najar Volcano.

922 BE: The Cold Woods continued to grow.

765 BE: The Books of Dwarven Legend foretold the ripening of the world within the cycle. Gurutama had ripened and taken shape. Now the books demanded action. Following the sacred instructions contained within, the dwarves formed a society amongst themselves known as the Kenracktopar, the Harvesters. Each Kenracktopar carries a ring identifying his superior status among dwarvenkind and, in their opinion, the kind of all mortals.

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen) Setting the Stage, Campaigns for D&D and Other RPGs

I interviewed Daniel, my cohost of the Tabletop Community Spotlight! Daniel created his own setting called Ithasen with an in-progress wuxia TTRPG system called Metanoia to go along with it. Ithasen has a spiritual force known as Ren that pervades the world. Ren is a magical manifestation of the user's, or Rennim's, will upon the universe. Rennim that cultivate their will grow stronger and capable of more amazing feats as the concentrate their power and force of personality.Within Ithasen there are seven lineages of people that decide what type of Ren they can use. Anamor use conversion Ren. Elkyr use flux Ren. Janim use elasticity Ren. Nyl use influence Ren. Okoi use recurrence Ren. Haqol use harmony Ren. Finally, Daruner use use coalescent ren. The two races lineages that drive unique politics in Ithasen are the Daruner and the Haqol.Daruner children absorb the Ren talents of both their parents, becoming a perfect blend of Daruner and another lineage parent. Through this mixing, a Daruner family could potentially include all other lineages within itself. This power has placed Daruner as the nobility of Ithasen.Haqol's power of harmony allows them to amplify the Ren powers of others. This puts Haqol in a vulnerable position as unscrupulous people will do anything to incorporate Haqol lineage into their bloodline. Haqol have experienced something akin to a genocide as their lineage has been consistently absorbed by other lineages and diluted over the centuries.There's a whole lot more than that so strap in!Daniel has a fully setup GitHub Wiki for information on Metanoia and Ithasen that you can explore.There's a Metanoid Discord server you can join to discuss the rules and setting with other fans.The occasional musing on TTRPGs can be found on Daniel's blog, Tabletop Discourse.GoCorral YouTube Channel for watching the Tabletop Community Spotlight.Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  2. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  3. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  4. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)
  5. 82 – Tarot Ghosts (George and Fears & Fortunes)