I’m a bit at a loss for how to make my coming posts on Gurutama’s timeline interesting.

My initial thought is that the Gurutama posts are more for me than for whoever is reading them.

I’m using those posts as creative vehicles for the world my friends made. I’d like there to be more details for us to use and this is a way to force myself to write them.

Up until now I’ve been able to drop a picture of some kind into each post either of the area or the race I was focusing on for that post.

What pictures can I use for a timeline though? I don’t have anything already made and scouring the internet is far less likely to produce something appropriate (or legally usable).

I could draw something myself, but that would require far more time than I’m willing to commit to the project.

I should just accept the timeline being pictureless, but if I do I want there to be something else cool in each Gurutama timeline post.

I can’t think of what that cool something should be just yet though.

As for what I plan to do with the timeline posts, that’s pretty easy.

While we were playing Dawn of Worlds I kept track of events and created a rough timeline of what occurred.

The rules of Dawn of Worlds split the actions into three distinct ages.

The rules suggest that a turn in the first age takes 500 years of time within the created world. A turn in the second age takes 100 years and a turn in the third age takes 10 years.

This allows the initial events to be slow just as initial developments on Earth were slow, but then speed up later on. It also reflects that the presently living people in Gurutama will know more about recent history than centuries old history.

The timing rules present a problem though. One player can do something on turn 1 in the first age, but than another player can’t react until turn 2 which is 500 years later.

This means that sometimes counterattacks within early wars will take centuries to formulate!

Obviously that can be explained away within how the timeline is worded, but that wording does not exist as of now.

As I go through and present the timeline I need to fix those errors and add clarifying information where it’s needed. I plan to also add extra fun stuff when I feel like it to spice up the world.

There’s the plan!

If you think of anything cool that will make the timeline posts more interesting, let me know please!

-Mister Ed

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

82 – Tarot Ghosts (George and Fears & Fortunes) Setting the Stage, Campaigns for D&D and Other RPGs

George tells us about his D&D actual play called Fears and Fortunes. The campaign follows the adventures of Sly, granddaughter of the Seer of Bearuport. Sly accidentally releases a bunch of ghosts from her late grandmother's tarot deck. She and her band of companions must find the fourteen ghosts that escaped and imprison them within the deck once more.The campaign is sponsored by Forgotten Adventures, the battle map company. The show has an amazingly high production value with great maps, character art, music, and effects. Cool stuff to watch! And all the visual tools used in the show are available to you from Forgotten Adventures.You can watch the actual play yourself on the Fears & Fortunes YouTube channel.All the cool maps and assets of Fears and Fortunes are available on the Forgotten Adventures website.Or on the Forgotten Adventures Patreon.If you're interested in more of George's projects you can find them by Googling his screen name, GloriousGe0rge. That's with a zero in Ge0rge.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 82 – Tarot Ghosts (George and Fears & Fortunes)
  2. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  3. 80 – Dynamic RPG Countries (Travis and Tetara)
  4. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  5. 78 – D&D in Suburbia (Ryan and Serenity Springs)