A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.
A section of Gurutama that covers the human territories along the Upper and Eastern portions of the Maw.

Previous: An Overview of Gurutama Part 4

Last time I talked about the humans of Najar pushing the Bwarlor humans off the continent.

Today, I’d like to talk about a few of the other human tribes.

One of them got very little attention in the Dawn of Worlds game, the Alrador.

The Alrador lived in the eastern forests of the Great Valley.

When the Najar ascended to prominence with the help of Navillus, the Alrador were absorbed into the Najar tribe.

Another tribe, the Tylanor, lived to the west on the other side of the Western Red Peaks.

The Tylanor were never subjugated by the Najar and only became important later on in the history of Gurutama.

The Najar people formed an Empire that spread throughout the Great Valley and then eastward around the edges of the Maw.

Two other cities were colonized by the Najar, Farpoint in the shadow of Mount Solorum and Hykma.

Eventually the Najar Empire fell and Farpoint and Hykma declared their independence.

Farpoint remained a city-state for a long period, but Hykma had a different fate.

Hykma became a major economic player after the fall of the Najar Empire.

Hykman became synonymous with wealthy and Hykman influence spread far and wide.

The Hykman formed alliances and established colonies. Eventually a larger governing body was required to rule the many people that owed allegiance to the city.

The Hykman League spreads from Farpoint (a recent addition through conquest) and south and west all the way to New Prestounasi.

The Hykman League includes members of all races, merfolk, dwarves, elves, avians, hobgoblins, humans, halflings, gnomes, and rana (a frog race that live in Tonsil Lake in the east).

Events near the end of the Dawn of Worlds game induced revolts throughout the Hykman League.

The Hykman hold on territory south and west of the city is tenuous at best, but they still claim the region as their own.

That’s all for the first glimpse at the humans of Najar. Next up are the dwarves!

-Mister Ed

Next: An Overview of Gurutama Part 6

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Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

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73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
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