https://i0.wp.com/www.wizards.com/dnd/images/MM35_gallery/MM35_PG217.jpg

Previous: An Overview of Gurutama Part 2

I promised to write more about the merfolk of Gurutama and here it is!

The Dawn of Worlds game that created Gurutama was actually our third attempt.

I’d played once with one friend so another person besides me would know the rules.

We tried it with the whole group, but we were unsatisfied with the way the world went.

There were two many weird races (cloud people, shapeshifting lizard people, etc) and large portions of the world were uninhabited and undeveloped.

We revised the way we were using the rules slightly and tried again.

That third game produced Gurutama.

The second game featured a large conflict between robot people called warforged and cow people called minotaurs.

An additional participant in this conflict were the sahuagin.

Sahuagin look like the image above. They are more full fish-human hybrid whereas the typical view of merfolk is a literal half fish half human.

My friend who made sahuagin in the first game carried over the underwater civilization to our second game and made the merfolk.

Wanting the merfolk to be even more involved in the world, he made them master traders of the world.

Like I said earlier, the merfolk worship Drolfo, god of the sea.

Drolfo performed miracles for the merfolk at the beginning of the world, so its likely that the merfolk are ruled by a theocracy.

It’s just as likely that the merfolk are ruled by the merchant class due to their trade focused culture.

I’d guess its an element of both, perhaps like India’s feud between the Brahmin and Kshatriya castes.

Brahmins rule through religious power and Kshatriyas through military power.

We never officially decided how that worked though.

I’d imagine the merfolk are viewed by the rest of Gurutama the same way the rest of Earth views the USA.

The USA is a powerful capitalist nation just like the merfolk.

The USA is cut off from most other countries by oceans just like the merfolk.

The USA interferes with other nations to secure benefits for itself just like the merfolk.

So, just like the USA but with more religion involved in government.

Next time I’ll talk about the humans of Gurutama!

-Mister Ed

Next: An Overview of Gurutama Part 4

2 responses to “An Overview of Gurutama Part 3”

  1. An Overview of Gurutama Part 2 | GoCorral Avatar

    […] An Overview of Gurutama Part 3 […]

  2. An Overview of Gurutama Part 4 | GoCorral Avatar

    […] An Overview of Gurutama Part 3 […]

Leave a comment

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

87 – Adapted Azeroth D&D (Flare and Akridon) Setting the Stage, Campaigns for D&D and Other RPGs

Flare talks with us about his campaign world, Akridon. Three continents dominate the world, Tyros for humanoid races and Dusklands for bestial races. The third continent is known as the Scourge, having being destroyed in a cataclysmic war centuries ago. The world draws a lot of inspiration from the World of Warcraft setup with duality featuring in the continents, the racial appearance, and the gods of the world. And just like in WoW, the two sides often need to team up against larger threats that appear.Flare has a Google Doc with more information about Akridon if you're interested!Vote in the CRIT Awards! Voting is open until August 23rd.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 87 – Adapted Azeroth D&D (Flare and Akridon)
  2. 86 – Wuxia Adventures in RPGS (Daniel and Metanoia/Ithasen)
  3. 85 – Medical Doctor D&D (Justin and Oops! All Healers!)
  4. 84 – Horseback Riding D&D Camp (Michael and SaddleSnaps)
  5. 83 – Call of Cthulhu's Garden (Hem and The Sprouting)