Pan

Pan is the son of Hermes and Dryope, a dryad. He has a body just like a satyr. He invented the syrinx while chasing a nymph named Syrinx who disappeared into the reeds. He loved the reeds as well, so he made an instrument out of them named for the person he was chasing. Pan is the god of shepherds, music, singing, fear at being alone, animals, and the carefree spirit of being in the wild. Pan follows Dionysus around along with some of his children, the satyrs. They have a very good time spreading cheer as well as mischief.

Pan’s favored town in Cimmeria is Satronwook. While passing through with Dionysus, Pan initiated a drinking contest for the locals with a golden crown as a reward for the winner. A halfling woman named Baradera won and Dionysus crowned her, turning her into a magically intelligent panda. He gave Panda Baradera the command of a pack of blink dogs to enforce her decree for a single year until the drinking contest was held again. Baradera was shocked to learn that her true form would forever be that of a talking panda. Baradera angrily retired to a life of leisure while Pan and Dionysus laughed at her misfortune.

During the Second Alliance War Pan acted through his champion, Eathirilu. He gave the elven druid the Touch of Nature, an artifact of pure wild power. Once Blendegad was defeated, Eathirilu used the Touch of Nature to purify all vampires and dragovinians descended from Blendegad, returning them to their mortal states.

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora