It’s shocking that githyanki haven’t received a player race release in 5.5e. They feature so prominently in Baldur’s Gate 3 that it seems obvious that Wizards of the Coast should capitalize on that and release an Astral Plane splatbook of some kind with rules for playing as a githyanki. Since they have not as of 2026 when I’m writing this, I’m filling in the void!

Gith

Githyanki and Githzerai did have a player race release in the 5e rules. They weren’t presented as the same race in 5e, but I think they should be. They diverged a long time ago, but so did the elven lineages!

Creature Type: Humanoid
Size: Medium (about 5-6 feet tall)
Speed: 30 feet
As a Gith you have these special traits.
Psychic Resilience. You have Resistance to Psychic damage.
Telekinetic Psionics. You know the Mage Hand cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability when you cast with this trait (choose when you select this species).
Gith Lineage. You are part of a lineage that grants you additional abilities. Choose one of the following lineages.

Githyanki – You gain the following traits.
Aggressive Tactics. You can make an Unarmed Strike as a Bonus Action.
Githyanki Psionics. When you reach character level 3 you learn the Mage Armor spell. At character level 5 you learn the Mind Spike spell. You always have these spells prepared. You can cast each once without a spell slot, and you regain the ability to cast them in that way when you finish a Long Rest. You can also cast the spells using any spell slots you have of the appropriate level. Spells cast with this trait use the same spellcasting ability you use for your Telekinetic Psionics trait.

Githzerai – You gain the following traits.
Mental Discipline. Your innate psychic defenses grant you advantage on saving throws you make to avoid or end the Charmed and Frightened conditions on yourself.
Githzerai Psionics. When you reach character level 3 you learn the Shield spell. At character level 5 you learn the Detect Thoughts spell. You always have these spells prepared. You can cast each once without a spell slot, and you regain the ability to cast them in that way when you finish a Long Rest. You can also cast the spells using any spell slots you have of the appropriate level. Spells cast with this trait use the same spellcasting ability you use for your Telekinetic Psionics trait.

Leave a Reply

I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D/RPGs and occasionally other topics. I host a podcast called Setting the Stage that interviews different GMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

93 Extra – Crit Talkers Feed Drop – Setting the Stage, Campaigns for D&D and Other RPGs

This episode is connect to Episode 93 – D&D Set in the 60s (Jake and Crit Talkers). The new short campaign, Darkspace Mixdown is the subject of this episode which combines the session 0 and first episode of that campaign. Listen and if you enjoy it, go subscribe to their show!You can learn more about Crit Talkers on their webiste or subscribe to them on the podcast platform of your choice.They're also active on Facebook and Instagram.Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stage on Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 93 Extra – Crit Talkers Feed Drop
  2. 93 – D&D Set in the 60s (Jake and Crit Talkers)
  3. 92 Extra – Shrimps and Crits Feed Drop
  4. 92 – Folk Singing RPG Party (Ian & Shrimps and Crits)
  5. 91 – Turning Your Novel Into An RPG? (Susannah and Thornvale)