The folks at Paizo have actually made two Ruby Phoenix adventures for a fairly obvious reason. Within Pathfinder’s world of Golarion, the Ruby Phoenix Tournament occurs every ten years. Time progresses on Golarion at the same rate as Earth. The first adventure was released in early 2012 and the second in mid 2021, so almost ten years apart. While the return to the Ruby Phoenix Tournament was published as a three part adventure path the original was a single adventure module. This review will focus on the 2012 stand alone adventure.

Just as with the Jade Regent review I’ll preface this by stating that I have only read The Ruby Phoenix Tournament module as research for my China RPG endeavor. I have NOT played through the adventure as a DM or as a player. If you’re interested in playing Ruby Phoenix yourself, I will be giving some spoilers for the module but nothing extreme. I’d say its fine to read this and still play through the adventure.

The Ruby Phoenix Tournament was started as part of the will of Hao Jin. She was a famous adventurer three centuries ago. She was famous for collecting a vast, magical treasure trove and for coming back from the dead. Hao Jin’s talent for returning from the dead earned her the nickname, Ruby Phoenix. As no one could really know when Hao Jin was dead for certain her will stated she had to be missing for more than ten years before her assets could be dispersed. And her giant treasure trove wouldn’t be given away in a simple manner. Every ten years a grand tournament is held and the winner can claim just one of the fabulous magical items from Hao Jin’s treasure vault.

The players are one of the many teams vying for the grand prize in the tournament. It’s a story straight out of a shonen like Naruto, Hunter X Hunter, or Dragon Ball. You always have to have a tournament! And alongside the tournament are a number of amazing tests of skill and prowess for the PCs to complete. Running, breaking bricks, archery, and tests of endurance against temperature. Dragon slaying, beheaded undead, snake sorcerers, and noodle house brawls. Any one of these things could be a wuxia movie by itself and Ruby Phoenix crams them all into a single module about a five day tournament.

There’s a plot and some villains, but I’m honestly not even sure it’s necessary. The adventure’s main pull is all the other stuff going on, not the nefarious evil lurking in the shadows. It’s a bit of a mystery for the PCs though so I won’t spoil it for anyone who might end up playing the adventure.

From my “Chinese adventure” perspective Ruby Phoenix rates decently. The 30 page adventure has an action packed scene on every page. While I don’t want to re-explore D&D 3.5/Pathfinder 1e, there’s plenty of ideas here that I could adapt for a different system. On the negative side, there’s no wu xing elements in the adventure. Additionally the themes are more in line with a Hong Kong martial arts movie instead of the historical period piece of Chinese history I’m interested in. Which might make this the perfect adventure to use for the Feng Shui 2 system!

Ruby Phoenix Tournament is a good Chinese adventure and looks like a hell of a fun time. It feels too narrow in focus for the Chinese campaign I’m imagining. Whatever system I end up using I’m sure I could work parts of the adventure in, if not adapt the whole thing. If you’d like to try out The Ruby Phoenix Tournament for yourself you can find it on Paizo’s website.

One response to “Ruby Phoenix PF1E Adventure Review”

  1. Fists of the Ruby Phoenix PF2E Adventure Path Review Part 1 – GoCorral Avatar

    […] years have passed and the Ruby Phoenix Tournament continues after the events in the previous module. This tournament is different though as the fabled Hao Jin has finally returned from her supposed […]

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica) Setting the Stage, Campaigns for D&D and Other RPGs

Seiya tells us about his TTRPG system and setting, Synesthesia Synthetica (SNS). SNS is a biopunk game adjacent to the cyberpunk and steampunk genres. After an asteroid induced climate disaster, Earth has rebuilt itself using bio-technology instead of the metal based tech that surrounds us in the real world. Genetically modified humans have split into distinct species and mutant horrors prowl the wastes outside civilization. The rich rule from their space stations up above but resistance is growing in the streets below.During the episode we discussed a piece of art that Seiya had made for the game. A picture of that bio-tank is available for you to look at.At the moment, Synesthesia Synthetica is available for free as an early access game on itch.io and DriveThruRPG.If you want to learn more or find a group to play with, you can do that on the Synesthesia Synthetica Discord.Remember to nominate your favorite TTRPG shows/creators/things for the 2026 CRIT Awards!Check out the Setting the Stage website!Want to be on the show? Fill out this survey.Join our Discord!Support Setting the Stageon Patreon! Hosted on Acast. See acast.com/privacy for more information.
  1. 81 – Biopunk 2287 RPG (Seiya and Synesthesia Synthetica)
  2. 80 – Dynamic RPG Countries (Travis and Tetara)
  3. 79 – Dragon Age Degenerates (Zoe from Degenerates with Dice)
  4. 78 – D&D in Suburbia (Ryan and Serenity Springs)
  5. 77 – KPop DnD Hunters (Dan and Idols of the Neon Dark)