Physical Description

Elves are often depicted as the idealistic form by humans. Elves stand between five and six feet tall and are slender with long limbs and graceful proportions. They have angular or refined facial features, with high cheekbones, pointed ears, and almond-shaped eyes. Their faces are commonly described as elegant or beautiful. Their skin tone varies from pale to copper toned for above-ground elves and a pure black ebony color for dark elves. Eye colors vary between all colors of the rainbow. Their hair has fine, silky strands in a variety of colors, including blonde, silver, white, black, gold, and shades of brown.

Elvish physical superiority continues beyond beauty into more concrete advantages. Their long, pointed ears give them a better sense of hearing. Elves also have exceptionally sharp eyesight, capable of seeing in low light conditions and discerning details that might be missed by humans. Elves also have a drastically slowed metabolism. They maintain a healthy weight while also living for centuries, much longer than any other mortal race.

Culture

Elves have an affinity for magic, beauty, and all things that grow. Arcane spells are present throughout elven domestic life. A spoon enchanted to stir a pot, a shirt ensorcelled to fold itself, or a sink that cleans its own dishes. More powerful spells provide protection for elven communities. Wards prevent many forest villages from being discovered through illusion or violence. Magic is just another tool to the common elf, just as likely to be used for gardening as it is for self defense.

All plants are viewed with fascination by elves. Elven settlements are constructed as part of nature. With their long lifespans they can afford a lengthened outlook on construction. Elven buildings are made by slowly training trees to grow together for walls and ceilings. This same training can also incorporate natural elements for decoration. Flowers and vines are grafted on to provide a fey-like aesthetic. Small holes and cones are left in the wood so that when the wind blows through them it makes hauntingly beautiful music. Woodwind instruments are played by the inhabitants of elvish dwellings to accompany the music of the natural world.

Elves are natural born artists. Their skill shows in their delicate architecture and their singing. For more physical art pieces, elf talent truly shines with metal work. The finest jewelry in Cimmeria comes from elven whitesmiths. Elves also do amazing work with mithral, forging even better armor than the dwarves. While elf weapons are visually stunning, they are functionally no better than any other crafter. The one exception is bows and arrows. Elvish bows are sought after by hunters across Cimmeria and an elvish-made arrow is often a prized possession for a human family. All these goods along with tree-grown fruits are exported to human communities that are set up outside of elven forests.

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

72 – Calico and Psychomortis (Part 1) Setting the Stage, Campaigns for D&D and Other RPGs

CalicoVisions tells us about his game system and setting Psychomortis. The game is constructed to challenge players and characters to look inside themselves to find what's really important to them. In the far future the Earth has suffered from the arrival of the Iris which caused vast changes across the world. PCs are trapped beneath the Earth in a vast maze known as Pandora's Labyrinth. They seek an exit and/or spiritual absolution as they survive and explore in the dark depths. The experience is simultaneous a dungeon crawl and philosophical exercise.This is the first of two episodes about Psychomortis. Calico contacted me about how the game and setting had evolved since our first recording. This is the first recording which has the original version of Calico's world and game. The second one is more refined and filled in which you can see in part 2!Psychomortis is still in the early stages of development, but its playable! If you're interested in the game you can learn more on the Psychomortis Discord Server: https://discord.com/invite/JkhpUTYMTCYou can also follow Calico on BlogSpot: https://calicovisions369.blogspot.com/And on BlueSky: https://bsky.app/profile/calicovisions.bsky.socialOur website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 72 – Calico and Psychomortis (Part 1)
  2. 71 – Aaron Ryan and Dissonance/The End
  3. 70 – Sensei Suplex and Project Aurora
  4. 69 – Siix and Godstorm
  5. 68 – John and Tahlvaen