Peter tells us about Tales of Elsewhere, his own RPG system that he’s using for his campaign. Characters are made with a Culture (where they’re from), a Profession, and an Inciting Incident that sets them on their adventuring path. These different traits combine to decide your character’s skills which are the only character number relevant to action resolution. In Tales from Elsewhere skills decide how many dice you roll for a challenge. The difficulty of the challenge decides the size of the dice you roll. Low rolls are better, so after a roll you look for the lowest die and that is your result. There are different levels of success all the way down to a critical success on a one.

Peter’s first setting for Tales from Elsewhere is Clockworld, a mashup of Wild Wild West and a Lovecraftian apocalypse. With guns and Cthulhuian monsters the setting has a dangerous feel to it where combats quickly accelerate to a lethal end. Steampunk androids known as Clocks also make an appearance. Clocks are the same as you or me in their mental and moral capacity, just put together with metal instead of flesh. The world is threatened by monsters and demons on all sides as well as four vicious entities known as Wolves in Sheep’s Clothing, creatures from outside reality that have taken on human form.

Tales from Elsewhere is available on Peter’s website at https://www.talesfromelsewhere.com/ and to learn more about the game you can check out Peter’s YouTube channel https://www.youtube.com/@TalesFromElsewhereGames

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I’m Isaac

Welcome to the GoCorral website! I’m Isaac Shaker and this is a place for me to write about D&D and occasionally other topics. I host a podcast called Setting the Stage that interviews different DMs about their campaigns. I’m currently focused on completing the Cimmeria campaign setting and turning it into a book.

Setting the Stage Podcast

73 – Duncan and Extraordinary Locations Setting the Stage, Campaigns for D&D and Other RPGs

Duncan Rhodes comes on the show to talk about his new book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them or just Extraordinary Locations. The book is filled with 30 adventure locations to drop into your campaign, modify, or use as a full adventure path! The locations are loosely stated out for D&D 5e but could easily be adapted for any fantasy system. Additionally, the book has a step-wise guide for crafting your own adventures based around locations just like those in the book.To follow Duncan's blog postings you can check out Hipsters & Dragons: https://www.hipstersanddragons.com/And his book, The Creative Game Master's Guide to Extraordinary Locations: & How to Design Them, is available on Amazon and most likely at your local book or game stores: https://www.amazon.com/Creative-Masters-Guide-Extraordinary-Locations/dp/1965636306Our website: https://gocorral.com/stsWant to be on the show? Fill out this survey: https://forms.gle/U11TbxtAReHFKbiVAJoin our Discord: https://discord.gg/Nngc2pQV6CSupport the show on Patreon: https://www.patreon.com/SettingtheStage Hosted on Acast. See acast.com/privacy for more information.
  1. 73 – Duncan and Extraordinary Locations
  2. 72.5 – Calico and Psychomortis (Part 2)
  3. 72 – Calico and Psychomortis (Part 1)
  4. 71 – Aaron Ryan and Dissonance/The End
  5. 70 – Sensei Suplex and Project Aurora